Brendan Mauro‘s excuse for not building anything lately is the Valve game Team Fortress 2 (part of The Orange Box, which also includes Portal). May favorite is the Heavy.
Here they are in action:
Brendan Mauro‘s excuse for not building anything lately is the Valve game Team Fortress 2 (part of The Orange Box, which also includes Portal). May favorite is the Heavy.
Here they are in action:
The next game I plan on playing on my new Wii is Legend of Zelda: Twilight Princess. I don’t want to spoil anything for myself by looking too much up about this vignette by Dan Sibley, so I’ll trust the comments on Flickr that this is true to the game.
What say you, readers?
Mike Nieves built one of the most realistic grunt from the video game Halo. Better yet, he has made instructions so fans can create their own too!
Vitus “Tony” Barth says that The Legend of Zelda: Ocarina of Time inspired his latest LEGO creation. Regardless of its inspiration, Vitus’ mirroring of light and dark introduces a bit of chiaroscuro to his LEGO world.
My lovely wife apparently went out at the last minute and found both 7620 Indiana Jones Motorcycle Chase and 7621 Indiana Jones and the Lost Tomb.
Naturally, I spent Christmas morning savoring the build:
Oh, and I can’t wait to play LEGO Indiana Jones next summer on my new Wii:
I hope everyone got what they wanted for Christmas — I sure did! :-D
Those of us who attended BrickCon 2007 last weekend learned that Will Chapman of BrickArms is working on some new weapons. Will generously gave me some early prototypes to show off to everyone out there interested in custom accessories for their minifigs.
The first two weapons should be familiar to fans of a certain trilogy of popular video games:
Will is also working on some real-world weapons, including the M1 Garand rifle:
In a session on Sunday morning, Will also described his development process, including how he uses test molds to create small batches of prototypes before committing to a final design. I thought the test molds were really cool, so he lent me an early version he used to design the M1 Garand:
Will asked me to remind everyone that he’s just experimenting at this point, and he can’t guarantee that any of these will make it into production. I personally think these are very cool, and can’t wait to see the final versions.
Photos from day 2 are starting to show up from the following people:
Here’s what I did today:
9:00 A.M.
LEGO Store Pick-a-Brick at the event venue included large bins of minifig parts (10 pieces for $5). I picked up several more yellow Slave Leia minifigs, along with torsos from the green Scout Trooper torso, among other cool finds.
9:30 A.M.
Saw prototype of some stuff…
10:30 A.M.
Scrambled to do some last-minute setup of my steampunk, post-apoc, and castle stuff.
11:00 A.M.
Public hours began, and I spent an hour stamping people’s hands and handing them raffle tickets. It was nice to meet Arpy in person as well.
12:00 P.M.
Lunch with Josh. Shop-talk about The Brothers Brick with delicious Greek food.
1:00 P.M.
Bumped into Caylin, so Josh and I went with her for a second lunch. At BrickCon, you learn to injest comestibles when you can…
1:37:50 P.M.
Best princess-themed Moonbase end-cap ever (with proud builder):
3:30 P.M.
Presentation by Bram Lambrecht about software he designed to convert 3D models to studs-out LEGO designs. Download the PDF from Bram’s LEGO site (252 KB PDF).
4:00 P.M.
Public hours end. Official Brothers Brick BrickCon 2007 photo opportunity (with honorary brother Steve Vargo in the background):
4:30 P.M.
Judged Steampunk and Castle creations for awards. Next year, I’ll be accepting bribes. It may not influence my decisions, but I will accept any free LEGO you may want to give me. Here I am (on the right) giving a critical eye to the joust pavilians, with Tom Raffert and Jim Foulds (from the LEGO Universe team):
Here’s Steve Vargo’s winning battle scene:
5:00 P.M.
Official BrickCon 2007 Classic-Castle.com photo shoot (look for better pictures later):
5:15 P.M.
Formal induction into KeithLUG. Rites were performed. Sacrifices were made. Swag was received.
6:30 P.M.
Award ceremonies and presentations. Got excited when Andrew Lee‘s name was announced for winning the microscale category (heard “Andrew B.”). I was surprised, because I thought the other Andrew had built better stuff. Apparently the judges agreed. Fortunately, I didn’t actually get up and embarrass myself…
Jim Foulds from the LEGO Universe project provided some details about the game. You can read what he had up on the screen here.
8:00 P.M.
Hung out with Steve Witt, Andrew Lee, Zach Clapsadle, and many others to build Cafe Corner floors for the Cafe Corner Tower. No instructions at our table, so had to reverse-engineer ours from a prototype (L to R: Andrew, me, and Steve):
9:00 P.M.
Watched the Dirty Brickster (LEGO white elephant game) and distributed chocolate.
10:30 P.M.
Drive home, eat chocolate chip cookies (I love my wife!), upload photos to Flickr (187 photos, 218.11 MB), watch Saturday Night Live (meh), and write this.
1:18 A.M.
Off to bed, with an event I need to be at later this morning at 8:30…