Video games are a constant inspiration for LEGO builders, as they are sometimes for me. I do try to avoid pop-cultural inspiration in my builds, striving to keep them as unique and imaginative as possible. But for a game that has been with me for about half my life, Diablo 2, an exception could be made. The build is a somewhat loose recreation of the titular final boss, Diablo – the Lord of Terror. The reason for this looseness of recreation is timing, more about which can be read by clicking on the picture, whose description has said information.
I am quite proud of the muscular torso design (let us not speak of the back) and the legs look good on some photos in my opinion, but the arms kind of need a rework, which would be done if time permitted so. I wish there were more pieces in dark red (and that I would own them!) so that I could have done a more gradual transition from black to red, because the current situation makes it nearly impossible to photograph, with black claws, horns and spikes standing out so much, that they get mixed up in pictures.
The “Cyclops” mech appears in the Halo Wars real-time strategy games, reproduced in excellent LEGO form by ZiO Chao. While it may appear rather tiny in the game, seeing it at minifig-scale helps emphasize what a big stompy thing it really is. With an overall dark gray or olive-drab color scheme like most UNSC vehicles, I particularly like the pop of color from the yellow cockpit canopy. ZiO’s build features custom-printed tiles for the UNSC logo and other details, and it’s fully poseable. Armed with a massive cannon on its arm, the Covenant better beware!
If you sense a strange abundance of high quality Assassin’s Creed creations being blogged by us lately, it is not a coincidence. This tropical scene is Jonas Kramm‘s contribution to a larger Assassin’s Creed collaboration for German Comic Con. There is a lot going on in the scene, with pirates going about their business in between cute little raised huts, a shipwreck and, my personal favourite part, well constructed trees. The different colours of water make for a great effect too.
It looks like the kind of tropical beach where any pirate would love to rest at in between plundering adventures. We have already highlighted two other builders who took part in the collaboration, Max’s American civil war scene and Ben’s French revolution diorama.
The Warcraft series of games has gone through so much history that it almost lost the corny cartoony nature of the original, especially with the decade of World of Warcraft expansions under its belt. A simple matter of orcs versus humans has been turned around and inside-out so many times that some times, it is just refreshing to see someone like Kalais go to the roots and throw all depth of story out the window for the sake of pure fun. I do often complain how there are not enough LEGO Warcraft creations out there for such a rich universe, but lately this void has been filled adequately.
There is so much action going on in the scene and the iconic blue roofs of the castle look nice, but my favourite part is the portal on the right-hand side of the diorama with a red mist effect on the edges and ominous statues positioned right besides it.
Assassin’s Creed III is actually the fifth major instalment in the Assassin’s Creed series. The game explores the life of an 18th-century assassin in Colonial America during the American Revolution. Boston was an important location to both the American and British armies and Ben Trischler has used this setting as inspiration for his street scene. I love the dark red brick texture Ben has patiently created for the main building (based on the Old State House from the game). The round windows look particularly impressive, while the architectural details around the central windows and doors add a lot of character to the building.
The bustling street scene below has some lovely textures and interesting details that draw the eye, like those Salmon-coloured Scala flower pots and the hay cleverly made from a pile of mop heads.
The Metal Slug series of games has some stand out features, and the small vehicles in them have always been a favourite. While we’ve seen some previous attempts at recreating these vehicles, especially the titular Metal Slug tank, we have never seen them crafted on such a small scale. wing hong chan has created four instantly recognisable builds from the games.
The central mech actually fits a full minifigure, and there’s an impressive side build with the “IN” instruction and red arrow. Aside from the three above, there’s also the jet which, like the mech, fits a minifigure.
Love it or hate it, the Assassin’s Creed videogame series has brought many historical themes into the collective consciousness of the younger generations. And while LEGO builders often don’t need another incentive to look for inspiration in history, with classic LEGO themes like castle and pirates at the core of our hobby, Assassin’s Creed falls perfectly into such time frames and therefore makes a perfect subject for our beloved bricks. One of the recent builders who picked up this inspiration is Wookiewarrior, with this amazing diorama representing a scene from Assassins Creed Unity. The scene is part of a collaborative project built for the German Comic Con a project that involves some of the best builders from Germany.
Warner Bros Games and LEGO have united once more to create an all-new, epic adventure and sequel to the smash hit, LEGO Marvel Super Heroes with their new game, LEGO Marvel Super Heroes 2. The game follows an original branching storyline, co-written by comic book veteran Kurt Busiek, that follows on directly where LEGO Marvel Super Heroes left off. Players are transported into 18 different Marvel locations that have been “ripped from time and space into the incredible open hub world of Chronopolis”.
You can see a bit of the gameplay in the official trailer:
Monument Valley is a beautiful puzzle game developed and published by Ustwo Games. In the game, you guide the silent Princess Ida through mysterious monuments, uncovering hidden paths, taking advantage of optical illusions and outsmarting the enigmatic Crow People. Described as a surreal exploration through fantastical architecture and impossible geometry, it doesn’t immediately sound easy to build from LEGO but that’s exactly what qian yj has achieved. The six main structures are colourful, whimsical with an Escher-like quality of illusion thanks to stairs and clever use of colour and angles.
Each structure appears simple at first but sections are not as connected as they first seem and there are some apparently floating areas within the builds. The apparently simple, surreal structures are the attraction of the game itself, and LEGO seems like an ideal medium to transfer the art from the screen.
The close-up views of each structure can be seen in the builder’s Flickr album but even better is this video showcasing the creations with a mix of LEGO and Princess Ida animation.
Any LEGO fan will recognize the old school and cartoony looking castle in this World of Warcraft-themed diorama by Mark Erickson, but those familiar with the game will see a very faithful recreation of a lore-wise, very important town in the recently announced expansion.
Mark has accurately built the fortified port town using over 55,600 pieces. The style of the game is captured well in the buildings’ construction, and the composition and shape is just like its in-game counterpart too, as this screenshot demonstrates.
While the game’s style belies the size of this creation, those are standard green 32×32 baseplates it’s sitting on, which makes photographing this monster quite a feat by itself. But in the end, no matter how amazing the creation is… The orc in me just wants to bomb it. Lok’tar ogar!
LEGO Dimensions has officially been cancelled by LEGO and Warner Brothers, per the game’s official Twitter feed:
Although the writing seemed to be on the wall, we have resisted posting unconfirmed rumors of the game’s demise over the past few months. But today, after two years of content, a parade of characters, and new lines intellectual property for LEGO to play with, Dimensions is officially confirmed to be ending. Wave 9 of expansion packs released last month will be the final packs.
TBB will publish a piece looking at the impact, benefit, and demise of LEGO Dimensions soon, but until then, let’s all raise a glass to the minifigures that could have been but never will. RIP LEGO Dimensions. May we continue to enjoy playing you now that 100% completion is possible as the end is in sight.
Ashes of the Singularity is a real-time strategy game set in a future where the technological Singularity and advanced “Post Humans” wage war against each other for the resource Turinium. Gilcelio Chagas has built a LEGO version of the Prometheus, a Post-Human Coalition capital ship that features in the game. The shaping of this ship is fantastic with the colour blocks of red providing a perfect highlight. There’s a lot of weaponry on show with imposing turrets and guns visible throughout the ship.
I love the angled slope of the hull and the red highlights, but my favourite detail is definitely the use of the wheel rims and light blue interior along the outer edges of the ship. Are these for power? weapons? steering? No idea, but I love them.