Rod Gillies (2 Much Caffeine) departs from his comfort zone to build a large-scale Ganondorf from The Legend of Zelda: Ocarina of Time. An entry for the Like a Boss contest that we’re sponsoring, Rod’s Ganon even manages to capture the evil expression of this legendary villain.
LEGO Zelda models on The Brothers Brick
No, we’re not done yet featuring all the great LEGO creations debuted at BrickCon 2012 last month! Michael Kuroda (madoruk) just posted his massive map of Hyrule from the original Legend of Zelda. Each LEGO stud represents 16×16 pixels on the in-game map, and the overall LEGO map is 256 studs wide by 88 studs Continue reading →
Fans of the Legend of Zelda will immediately recognize the Hylian Shield, a must have when crossing through the Goron Mines. Remi Gagne (Bolt of Blue) has masterfully recreated the Twilight Princess version. The shield emblems are spot on and brilliantly executed.
Reader Eric sends word of a great Legend of Zelda video on Kotaku (possible spoiler alert for the three of you in Uzbekistan who haven’t finished Ocarina of Time yet): What I like so much about this is how creator Michael Inglis used all the right sound effects. Simple things like that make a huge Continue reading →
The next game I plan on playing on my new Wii is Legend of Zelda: Twilight Princess. I don’t want to spoil anything for myself by looking too much up about this vignette by Dan Sibley, so I’ll trust the comments on Flickr that this is true to the game. What say you, readers?
Matt Wagner‘s mosaics inspired by sprites from Legend of Zelda are best viewed small. :-)
Okay, so the video’s a bit slow-paced, and we’ve seen plenty of video game pixel art in LEGO before, but this just makes me smile — that’s a good thing right now: The accompanying commentary on Joystiq is also well worth a read. (Thanks again for the tip, RichardAM!)
The Legend of Zelda holds a special place in my heart for a couple of reasons. First, like lots of people my age, I remember playing the game back in the eighties. Second, I’ve actually had the privilege of working on a Zelda game. So, fast forward nearly twenty years, and I land at Nintendo Continue reading →