Ian Spacek seems to be on a roll in the ongoing 2014 MOCOlympics contest. In a round focused on board games, he chose to recreate Clue, a classic family game that has been around since the 40’s.
I love the way Ian has captured all the woody tones of the original board, as well as packing the build with many beautiful details such as the floor patterns, furniture and props. Check out MOCPages for loads of close-up photos and a chance to compare Ian’s interpretation with the original.
The Vertibird is one of the more recognizable pieces of industrial design from the Fallout universe (and practically the only aircraft in the games). Justin Stebbins (Saber-Scorpion) has done a great job of capturing the shape of the original. While a trans blue cockpit may not match the appearance in the game, it matches the shape well, and still feels right.
This isn’t the first model of a Reaper featured here on The Brothers Brick, but it still warrants highlighting. Ben Caulkins (Benny Brickster) had done a great job of capturing the look of the largest space borne Reapers in the Mass Effect games. The creepy legs and eyes of the machine are perfectly represented.
I don’t want to hear about the Play-Box 420 or the Dream Station 5000 or even the hopelessly derivative Intellivision; the greatest video game system of all time is the Atari 2600 and TBB regular Chris McVeigh (powerpig) has finally brought the mighty console to life. Back in the day we only needed one button to shoot/jump/kill and it was red so you couldn’t miss it even if you were all jacked up from too much caffeine and sugar. So set the dial on the way-back machine to 1977, grab your unscratchable copy of Journey Escape and revel in the four-switch “wood veneer” greatness. If you don’t believe me, just check out a very young Heisenberg react to the 2600 in this advertisement from the early 1980’s. Who needs ultra pure crystal meth when you have Mega Force!
In just over one week, the Mechabrick Kickstarter that Ralph had previously featured has successfully reached its funding goal. That means that Dubreq Ltd. has enough funding to get the game to market, and it also means that there are still 20 days left for funding in order to reach some of the stretch goals.
So head on over to the Kickstarter page and check out the project if you haven’t already. Because it isn’t a question of whether the game will be able to reach the required funding any longer, it is now just a question of which bonus features will be achieved in the stretch goals.
Congrats to Ben Jarvis and the Mechabrick Team from The Brothers Brick.
Check out this phenomenal creation by Jason (True Dimensions). I love seeing real, working objects made with Lego, that function just as well as their traditional counterparts. Jason’s ball maze is fully working, and features an integrated, removable ball storage box, and interchangeable mazes in several different themes.