rongYIREN has been bringing us mecha and hardsuits with an organic feel for nearly as long as we’ve been blogging mecha. Rong’s latest is inspired by the 8-bit video game TwinBee, released on the original NES back in 1986, which those of you in the impoverished West couldn’t play until it was re-released in a DS compilation in 2007. I love the red cockpit on blue and gray legs.
Joseph Zawada built this jaw-dropping rendition of Hyrule Castle from The Legend of Zelda: Twilight Princess. Joseph displayed it at Brickfair Virginia earlier this month, where it was a huge hit. After spending 2.5 years piecing it together, Joseph is rightly very proud of his masterpiece, which features great details such as the gradated water and nifty roof techniques.
Our friends at Beyond the Brick have a great on-location interview with Joseph at Brickfair:
Hello minions! Claptrap, everyone’s favorite/most hated robot from the Borderlands game is back again. We’ve featured some fantastic renditions of this iconic character before, from Medium scale to stupidly large-life scale, but I think this build by Davyn (Rifflestein) is my favorite version yet, in adorable minifig scale:
What most readers don’t know is I actually built a minifig scale version of Claptrap, and while there has been times people have based work off of my builds, it’s rare someone like Davyn comes along and basically goes: “I can do way better.”
Which he did!
What resulted was an incredibly well thought out build, using the lamp holder as the wheel, and minifig hands as the entire arm is just perfect. It was also really cool how he presented his build in the same unique cel shading of the game …
… I think I have to go build me a set of these now.
Kyler Wilson has built a series of wickedly cool minifig-scale arcade machines. I love the different genres you can pick out from the machine styles and the simple graphics on the screens. I think these would look fantastic in a future Modular set of an 80’s-style arcade.
It’s been a couple of years since I set aside The Elder Scrolls V: Skyrim to play something else — maybe to acknowledge real life after a couple hundred hours — but I always appreciated the wide-open gameplay and incredibly detailed world. Pieter Dennison has recreated one very tiny corner of this massive world with this fairly substantial diorama.
The organic landscaping contrasts nicely with the stonework and wooden mill. (Must resist urge to look for Nirnroot…)
Even though I grew up in Japan, my family never owned a game console, and I didn’t really play Nintendo games until I worked for Nintendo of America (its US headquarters are near Seattle, right next door to Microsoft) back in the GameCube and Game Boy Advance era, barely over a decade ago. Nevertheless, I’m still a fan of Mario and all his many compatriots, and love seeing Nintendo characters built from LEGO. Two builders have (presumably) separately built Mario and Bowser, so a post highlighting them together seemed appropriate.
First up, Portuguese builder Tiago Catarino presents several iconic Super Mario Bros. elements, not least of which is a great studs-out, 8-bit Mario himself.
But Mario will need to beware the boss at the end of the level, since American David Pickett has built this highly detailed Bowser, full of great little details like feathers for his flaming red hair.
David also has a video you can watch to learn how to build Bowser yourself.
It’s rare to see articulated joints used in a character build in a way that doesn’t mar the appearance of the model. And rarer still to see those joints used to actually showcase the model in some interesting poses. But Anton Sundström knocks it out of the park with this adorable recreation of Shantae, the half-genie action heroine from the Nintendo game of the same name.
Anton has totally nailed the costume, thanks to liberal use of curved slopes and clever use of bananas, life preservers, the One Ring and even a sausage to make the mouth posable. And since Shantae’s main weapon is her pony tail, that too is fully articulated. Brilliant!
Gaming fans, get ready to reattach your socks once you’ve marveled at this 14 foot long microscale LEGO StarCraft diorama, unveiled at Brickworld Chicago last week:
Whether you identify as Protoss, Terran or Zerg, there is so much detail to enjoy in this monstrous display, built over the course of 3 years by 9 builders in 4 different countries. How many bricks were used? We don’t know – the team lost count! I’m guessing “quite a lot”.
Huge props to the amazing team of Cecilie Fritzvold, Tim Schwalfenburg, Matt De Lanoy, Chris Perron, John Moffat, Bart De Dobbelaer, Sean and Steph Mayo and our very own Simon Liu. And rumor has it parts of this epic layout may be appearing at other LEGO fan conventions in the not-too-distant future.
As one or two of our readers may have noticed, I have been absent for last few months – which I do apologize – I took a bit of a dark age to focus on real life priorities … like Video games! And the one that undeniably consumed me was Borderands (2 and TPS), with it’s co-op play, unique cell shading, randomly generated gun zaniness and an adorable robot, I was in love…
So when it came down to sitting down and playing with bricks again, I knew I didn’t want to leave Pandora behind, and much like the game, it’s more fun with friends.
With that in mind, I went to the best LEGO gunsmith around: Nick Jensen (Nick Brick) and challenged him to build me a randomly generated Borderland guns.
While not nearly as elegant looking as some of the guns Nick has built, it’s awkward ridiculousness is fantastically built , with not one, but TWO working magazines clips – cause that’s how we roll. Don’t believe me, check out the video:
Check out the video for more details.
But as in the game, sometimes friends just randomly drop in unannounced, so I was delighted to see that Matt De Lanoy (Pepa Quin) also got in on the Borderlands action this year at Brickworld with a far more adorable version of Claptrap: