This pair of figures and room by Simon Pickard is a cracking piece of work. The scale was initially unclear on my first look, requiring a zoom in at the details for me to understand this model is actually pretty big…
The figures are good (although this “no-eyes” style always gives me the heebie-jeebies), and the floor is well executed, but as ever it’s the details which make a creation pop: the use of a minifig for a photograph, the fishbowl in the corner, and best of all, those plug sockets. All of these show creative parts-use and a good eye for what works at this scale. Nicely done Simon.
One of the most enjoyable aspects of LEGO is the fact that anyone can build with it – either alone or with a friend. Collaborations between builders often yield tremendous results, and this collaboration between Paul Trach and Markus Aspacher is the perfect example of successful team brick-building. Coordinating from 600km away, Markus in Austria and Paul in Germany divided the four films of the Jurassic Park franchise – including the recent blockbuster Jurassic World – into a massive and stunning dinosaur display.
Paul and Marcus recently displayed their collaboration at the Bricking Bavaria Munich convention, where it rightfully took home the coveted Best in Show award. Although on site it appeared to be one single piece (as it does above), the layout is actually four sections. Each builder constructed two portions representing two of the films. The first section, Jurassic Park, was built by Markus:
In anticipation of the release of Fallout 4, Markus Rollbühler built this scene of the Red Rocket Refuelling Station based on the concept art. The creation is being displayed this weekend at Bricking Bavaria in Munich, Germany.
Follow the builder on Flickr for more pictures to come.
Tested made a visit to BrickCon this year and interviewed David Frank about his award-winning Manor House, which we featured here a couple of weeks ago. Check it out for some great background on a wonderful build!
You can’t play Fallout 4 until Nov. 10, but if you’re still yearning for that distinct neo-1950’s nuclear apocalypse, LEGO builders have you covered with some really top-notch Fallout-inspired creations.
The first is this gigantic Fallout workshop by Pierre. Complete with power armor, a collectible Vault-Tec bobblehead, an adorable Dogmeat, and loads of other recognizable items, this model is deceptively large, coming in at almost 5 feet wide and close to 2 feet high.
Here’s another picture of Dogmeat, because he’s just too cute. Who’s a good dog?
Next up is a minifig scale version of the same scene, by our very own Simon Liu. It also plays host to power armor, and contains a fantastic printed Nuka Cola machine.
And now that’s we’re looking at minifig scale, here’s an incredibly detailed Vault Dweller minifig by DSCustoms. The only problem with this guy (and my in-game avatar) is that it doesn’t show the 400+ lbs of everything I’ve ever found, ever that I’m carrying.
If you’re as afraid of wasps as I am, Piotr Machalski has something to “gladden” both of us with. Just a glimpse at those tiny claws gives me the shivers, but the wings are a thing to die for. And make sure to check out the whole album and have a closer look at all the (unlucky) hunters.
Neo-Classic Space, the final frontier. These are the voyages of a very nice-looking starship…
This control room scene is the latest creation from Pete Reid, one of my favourite builders. He’s famous for his Exo Suit, but for me, it’s his depictions of everyday life in space which define his style – it’s rarely blasters and aliens, usually just regular space folks at work.
The model has some lovely touches, such as the consoles, the ceiling details, and the use of ingots as chair cushions. But what I really like is the way the stripped-back use of a single color allows lighting to create the mood, and makes the bright shades of the crew uniforms pop against the backdrop. This is a great example of a nice model, elevated to another level through smart composition and a restrained use of color.
Platformers from the PlayStation/Nintendo 64 era had an iconic style to them. Marin Stipkovic nailed this style with a LEGO diorama containing recognizable elements from Crash Bandicoot 2: Cortex Strikes Back.
There are several cool features shown in this album, one of which is a hidden garage with Crash’s kart from Crash Team Racing. The garage can be lit up by activating one switch to open the windows, and another to turn on the lights.
When Luke Hutchinson burst on the scene, he seemed to single-handedly reinvent how LEGO Castle should look. His creations introduced a level of detail, weathering effects, and off-the-grid angling unlike anyone else’s builds. I was lucky enough to see some of Luke’s stuff “in the brick” at the Great Western Brick Show in the UK a couple of years ago — it’s even better in real life than in pictures.
The style has rapidly become something of a standard for Castle, and for me, it now takes something special to catch my eye. This lovely build by Jacob Nion did exactly that. Jacob brings us a furrier’s yard – the latest in a great model series of Skaventown, a fantasy town with a mixed population of humans and the Skaven, Warhammer gaming’s rat people.
Aside from the obvious fun usage of hair, hats and capes as furs, what I like here is the feel of actual work being underway. All too often Castle scenes look over-posed and artificial, the figures little more than dressing for the buildings. As for Jacob’s buildings, the roofing and woodwork are excellent, and are set atop walls which actually look like weathered stone, rather than an emptying out of the builder’s brick bins.
Too often a desire for texture and detail can end in a messy creation, the eye pulled this way and that by unnecessary clutter. It’s a tricky balance, but I reckon Jacob has nailed it. What do you think?
I have a house rule that I can’t sort new minifigs into their bins until I’ve used them in at least one build. As a result, the Banshee from Minifigures Series 14 has been collecting dust on my desk for almost two months. But thanks to Halloween, her wait is finally over! With this build, I wanted to capture some of the eeriness of Halloween and there’s no place eerier than a graveyard at night.