The year 2013 feels like eons ago. After all, a lot can happen in 7 years, and that’s how long it’s been since Mindstorms EV3 arrived on the scene. Now it’s beyond high-time for the long-awaited successor to LEGO’s premier robotics platform to hit the stage. Back in June when LEGO Mindstorms 51515 Robot Inventor was revealed, some people were ecstatic, but many were unimpressed with the features of the new system. In this review, we’ll take a deep dive to see if this set proves that you shouldn’t judge a bot by its cover. Robot Inventor contains 949 pieces and will be available beginning October 15 for US $359.99 | CAN $459.99 | UK £329.99.
LEGO has revealed the successor to the Mindstorms EV3 as 51515 Robot Inventor, a 5-in-1 robotics and coding kit. The set is the first addition to the Mindstorms theme in seven years since 31313 EV3 launched in 2013 which was recently labeled as “Retiring Soon” on the LEGO Store online. The new Robot Inventor includes 949 pieces which can be built and rebuilt into five models each with different capabilities and personalities. The set will be available later this year (LEGO has stated early Q4) and will retail for US $359.99 | UK £329.99 | EU €359.99.
Robot Inventor includes a rechargeable Intelligent Hub first seen in SPIKE Prime (enabling Bluetooth connections, gyroscope, accelerometer, and a light matrix) as well as four medium-angular motors, an ultrasonic distance sensor, and a color sensor. LEGO is also launching a Robot Inventor app with visual and text-based coding, the ability to make customized digital remote controls, and support for a variety of third-party controllers like those used with the PS4 and Xbox One.
The latest iteration of LEGO robotics sets, the MINDSTORMS EV3, just got an upgrade in the form of a new app. The EV3 Programmer app brings the ability to fully program your creations from a tablet or mobile phone.
If you have any experiance with programming, this probably sounds like a nightmare , but it’s not that bad. The official programming for MINDSTORMS uses logic blocks that are dragged and dropped to create a working piece of code, with little to no input from a keyboard needed.