Tag Archives: Interviews

The people behind the fascinating LEGO models we feature here are just as interesting! Read interviews with notable LEGO builders, LEGO book authors, LEGO set designers, and many others right here on The Brothers Brick.

Pixar animator Angus MacLane builds best LEGO Wall-E yet [Interview]

I had the pleasure of meeting Pixar animator and LEGO fan Angus MacLane at BrickFest 2007. When I saw the first trailer for Wall•E (in theaters Friday, June 27), I knew we should try to do something special. Our exclusive interview with Angus and first look at his LEGO Wall•E follows.

The Brothers Brick: How long did it take to build your Wall•E?

LEGO Wall-E on Flickr

Angus MacLane: About seven hours over a span of three years. I started building the LEGO version of Wall•E around the same time he was being built in the computer in late summer of 2005. I had been waiting for some treads to be released, and with 7258 (the “Wookie Attack” set) I got just enough tread links for two treads.

LEGO Wall-E treads on FlickrThe color scheme of Wall•E wasn’t settled so I stared building with all light grey. I wasn’t totally happy with the results. The treads were too small and pretty flimsy. I put him on the shelf and went back to work.

Then the snowmobile and bulldozer came out in 2007 and I had my tread solution. So I rebuilt him at the beginning of this year with the proper colors as we were finishing animation production. I’m proud of the overall proportions, but the eyes are still a bit too off for me.

LEGO Wall-E on FlickrTBB: Do you think that working on the movie gave you any special insights into the design of the LEGO Wall•E?

Angus: Having stared at this robot for 3+ years, I was extremely familiar with the proportions and functionality of Wall•E. It helped to know his design, but that made it hard to make the usual compromises when converting items to LEGO form.

Wall-E closeup on FlickrTBB: How does your “day job” as an animator influence your LEGO hobby?

Angus: Mostly I build with LEGO as a way to unwind from a day spent in front of the computer. The tactile nature of LEGO can be much more satisfying than working in the often intangible realm of the computer. Also, a large part of an animator’s job is to clearly communicate an idea through the pose of a character. I think this is similar to building with LEGO where part of the goal is to sculpt clear shapes that communicate the purpose of the creation.

TBB: Has your LEGO hobby helped your “real” job in any way?

Angus: LEGO gets you used to thinking and designing in three dimensions. It has really helped my ability to visualize spatial relations. This is especially useful when working with artists and technical directors to take 2D designs and successfully turn them into 3D character models.

Also, when building with LEGO you often have to simplify or caricature the intended form. This is similar to caricaturing motion and simplifying acting ideas, which is an important part of the animation process.

LEGO Wall-E on FlickrTBB: Do you share your LEGO creations with your coworkers?

Angus: I have a small area in my office where I have my MOCs [My Own Creations] on display. Sometimes I get comments form coworkers. The question I always get is- Is that a set? Why don’t they make that? It’s very flattering to hear, but I know that they probably aren’t familiar with the latest and greatest from Brickshelf, so they have little to compare it too.

TBB: Do you check Brickshelf and Flickr for LEGO creations?

Angus: Sometimes. I mostly check out pictures that have been linked form blogs such as Brothers Brick, Klocki, etc. Favorite builders include: Mladen Pejic, Izzo, Gla Gla, Arvo Brothers, Count Blockula, Chris Giddens, LEGOhaulic, and Soren Roberts.

TBB: What’s your favorite LEGO creation inspired by Wall•E?

Angus: I was pretty blown away by Joe Meno’s Wall•E. I struggled with Wall•E’s eyes for a while, and Meno’s solution is really great. I was also impressed that he went for the arm stripes. Plus it’s motorized. Pretty amazing creation of a character from a movie that hasn’t been released.

TBB: What are your thoughts on the various LEGO games?

Angus: I’ve only played the Classic Star Wars game. The play control is pretty good and it’s fun to play. The animation is fine, but I wish that there was more truth to materials in the animation. Something about seeing the knees on minifigs kind of freaks me out.

If the only joints that moved on the characters were the wrists, heads, and legs, the animation would be a lot more charming. I realize this would limit the movement, but it would feel more like LEGO and less like clay. It would also be about 78% funnier. Which is a big win in my book.

Monstors, Inc. door on BrickshelfTBB: Have you built anything from the other Pixar films that you’ve worked on?

Angus: I took a pass at the Omnidroid from The Incredibles. At minfig scale it’s a bit too chunky for my taste, but I haven’t gotten around to rebuilding it properly. I built the Luxo lamp which is a bit more on model. I also built a Monsters, Inc. door station that is to scale with the action figures.

TBB: Which Pixar film (feature length or short) is your favorite?

Angus: That’s pretty hard to for me to decide. Toy Story is the only feature that I got to see as an audience member, rather than as a crew member.

Luxo on BrickshelfProbably The Incredibles is my favorite feature and Luxo Jr is my favorite short.

TBB: Okay, we have to ask this. :-) Why aren’t any of the main characters in Toy Story or Toy Story 2 built from LEGO?

Everybody has toys from their childhood that are very special and meaningful to them. For me personally that would be Classic Space LEGO, Fisher-Price Adventure People, Original Star Wars 4″ line and the first 3 years of the small GI Joe line. You’ll notice that the toys of the Toy Story world are loosely based on or inspired by toys that are pre-LEGO. So I don’t actually know the answer to your question, but I’m guessing it’s because the original character designers did not happen to grow up with LEGO as a major influence. As to why there hasn’t been many Buzz Lightyear LEGO MOCs that would be due to the relatively new arrival of lime green and the shortage of purple.

A huge thanks to Angus MacLane and Pixar for this interview. Be sure to check out all of the rest of Angus’s Wall•E photos on Flickr.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

The Brothers Brick interviews Chris Giddens and Mark Sandlin [Interview]

There’s been more than a bit of speculation about the upcoming fan-designed Space sets (a couple more pictures), so I asked Chris Giddens and Mark Sandlin a few questions.

Andrew Becraft: Let’s get the easy questions out of the way. Are the two of you the fans behind the designs for the forthcoming Star Justice and Space Skulls sets?

Chris Giddens: Yes. I did the Star Justice set, and Mark did the Space Skulls.

Mark Sandlin: It’s been confirmed on articles in Brickjournal and Gizmodo.

Andrew: How much does each set cost and how many pieces are in each?

Chris: Cost has been announced at $99.00 for the sets. The Justice set is 895 pieces. The Skulls set has 956. I don’t know know if LEGO will make a combo pack that’s less than $198, but it’s a possiblity.

Andrew: Fans have noticed the clear similarities between “Star Justice” and Chris’ Pre-Classic Space (PCS) sub-theme, and between “Space Skulls” and Mark’s 3vil sub-theme. Now that we know you designed these sets, can you explain why they just aren’t called PCS and 3vil?

Mark: “3vil” doesn’t really translate well, unfortunately.

Chris: PCS meaning Pre Classic Space doesn’t have a whole lot of meaning to the general public. That and 3vil are kinda AFOL stuff that we get, but doesn’t easily communicate what it is on the box.

Andrew: Can each of you describe some of the highlights of the sets you designed? What’s your favorite feature?

Mark: I don’t really have one single favorite feature, but we both tried to put playability into the sets. We wanted to make sets that were fun to play with, not just a pretty model that sits on the shelf.

Chris: The Star Justice set was designed to give a Classic Space building experience. Base, Ship, Rover, Scooter, Robots, and Energy Collection. There are simple play features, rotating radars, rockets, opening cockpits, and the like. Each part is reminiscent of a Classic Space era set, but updated with today’s parts. I’m fond of the Cosmic Peace Keeper ship, it’s fun and whooshy (that’s a technical term… sorry for the confusion). Oh and I like shooting skulls. They’re bad.

Andrew: How closely did you work with LEGO set designers to finalize your initial designs?

Mark: There was a LEGO designer on staff who reviewed our sets to ensure that they met build standards and weren’t fragile. Fortunately LEGO put a priority on preserving our designs, so what you see is little changed from the original designs.

Chris: We had 2 different LEGO designers build and review our sets. The second designer had been with the company since the 80’s and had worked on Classic lines of space. He actually finalized our models.

Andrew: When did you start working on this? How long did this process take from start to finish?

Chris: The idea was mentioned to us sometime in 2006. Paal Smith Meyer and others from LEGO were kicking around the idea of doing playthemes in factory. Minifig based sets. January 2007 was about the time it was “official” that we were doing space and we began looking at pieces for our palette. We started building concepts through March and April. Initial plans had this set coming out much earlier.

Mark: LEGO first asked us if there were special pieces we would like to have in LDD. Unfortunately a lot of the pieces we wanted were special use parts, or were scheduled to go out of production before our sets were scheduled.

LEGO doesn’t produce every part in every color all the time. Each year, there is a palette of parts that are produced in certain colors, and we have to work within that.

Once we had a palette worked out with LEGO, we hand-built our models at home because LEGO was still preparing the LDD palette. Once the palette was ready within the LDD program, we rebuilt our models in LDD and sent them to LEGO. The models were reviewed by the LEGO designer, and our sets were finalized in summer 2007.

Andrew: Okay, I’ll bite the bullet and ask the question everyone seems to be asking. Why are there stickers in the sets instead of printed pieces — especially the minifig torsos?

Chris: Printing parts is expensive. If you print a part that’s going only in one line of sets, you can’t spread that cost out because of it’s limited production. We hope the space sets sell a buhjillion copies… but factory sets usually are limited runs. We had the choice of either blank torsos or do stickers. Stickers were the best option. We talked to LEGO about these issues and they agreed that stickers were the way to go. We would use stickers IF: A) we could make them B) They would be on transparent film so they could be used in other applications other than our sets C) we get enough color to make them look cool and D) they would be a part available somehow on LDD or factory so kids who can’t afford our set can still get in on the action by building a small LDD ship and adding stickers. LEGO talked internally about this for a while and made it happen.

Mark and I sketched out some ideas and his mad Illustrator skills whipped em out and there ya go. The minifig torso is very expensive to produce… and you add printing it’s even more. If you note, they stopped putting the noggins on the minifigs.. to try and cut some production cost.

Mark: Like Chris said, printed parts are VERY expensive to produce, particularly minifigs. The most expensive part LEGO produces is the printed minifig torso.

We were given the option of using printed parts that existed in LDD, like the 2×2 computer slope that appears in a couple of our sets, or any existing printed minifigs in LDD, like the plaid shirt torso, or maybe a torso with dungarees printed on — not very spacey. Or we would have been stuck with blank minifig torsos, which would’ve been pretty boring.

LEGO also said that we could have stickers, and we could help design them. In an effort to get some more classic space style in our sets, we decided to go with the stickers. Chris and I sketched up some ideas, and I rendered them in Adobe Illustrator. We sent the designs to LEGO, and they made the stickers that will be in the sets.

I know a lot of people are disappointed by this. We would have liked to have our designs printed onto the minifigs, for sure. Unique printed parts were not an option. We did the best we could under the circumstances.

Andrew: What other constraints were you working within during the design process?

Chris: Pieces.

Mark: Even though LEGO offered us the ability to choose a few parts, the LDD palette is still very limited. I sometimes would encounter “gaps” in the basic brick, like certain sizes of plates or bricks in the colors I needed.

Chris: That became even more limiting as we went through the process…

The release date being pushed back had some parts removed from our palette causing some redesign in the Justice set (fairly heavy redesign). Not all parts that are “specifically spacey” are ones LEGO sees as a mass production/bulk brick, so there were limits on what we could build. Also, LDD doesn’t like some connections we AFOLs like.

Andrew: Will you be designing other sets for LEGO?

Chris: No idea. If they call I would certainly give it some thought!

Mark: We have not been asked to make more sets at this time.

Andrew: Have they given you job offers as set designers? Would you take it if they offered you a position?

Chris: No, no offers. I’d take a position if I could stay here and work from home. The commute to Denmark is killer. Mark and I have wives, (and I have a kiddo too), I don’t think uprooting to Europe is in the cards, but we haven’t come close to an offer.

Mark: No, there haven’t been job offers. Personally, I don’t think I would accept an offer like that at this stage of my life, because it would mean moving to Denmark. I’m married and mid-career as a graphic designer, so it wouldn’t really make sense for me to do so. However, if I were a single guy just out of college, I’d definitely consider it.

Edit: Oops! Forgot to link to a podcast interview with Chris and Mark as well, by Tom McDonald:

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

Gizmodo interviews BrickArms’ Will Chapman

For those of you who haven’t had the pleasure of attending a presentation by BrickArms founder Will Chapman, Gizmodo has a great interview you should go read now.

A brief excerpt:

Jesús Diaz: I think the simplification of the real world weapons is amazing. How is the creative process? How do you decide on one weapon or another?
Will Chapman: Mostly, Ian (my youngest son) finds a weapon interesting and asks if we could make it. It is that simple. Once he finds one he likes, I study it and I abstract the design into minifig-scale.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

Gizmodo interviews Ralph Savelsberg

Gizmodo commenters asked for more interviews of the builders featured there, and contributor Jesús Díaz obliged, first interviewing Tim Goddard. Jesús’ latest interview is with Ralph Savelsberg, whose 1/36-scale military aircraft have wowed TBB readers recently.

Head on over to Gizmodo to read the interview with Ralph, but here are a few new photos from Ralph’s Flickr photostream.

A MiG-29 Fulcrum and F/A-18C Hornet:

Oh, and just to prove just how huge Ralph’s B-1B bomber is, here it is with his F-15 and F16:

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

Portal 0937 interviews Andrew Becraft

Luís Baixinho contacted me a while ago to ask if I’d be willing to do an interview for the Portuguese fan community Portal 0937. Naturally, I was both honored and flattered to be asked to join people like the Arvo Brothers and Hippotam.

It feels really rather weird linking to an interview of myself (especially after highlighting myself on LAML Radio so recently), but since I answer lots of the questions people ask me all the time here’s the interview. ;-)

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

BB Gadgets interviews Classic Space LEGO designer Bjarne P. Tveskov

Remember Boing Boing Gadgets contributor Joel Johnston’s Nine Sets I Have Known and Loved?

Something rather beautiful happened in the comments on that post — a connection between Joel and Bjarne P. Tveskov, one of the LEGO designers who worked on Classic Space sets in the 1980s.

Bjarne designed many of the sets we all know and love from the 80s:

BB Gadgets: What did designing kits for LEGO entail back in ’80s?

Bjarne: My LEGO career started when I was 17 years old; I saw an ad in the Sunday newspaper…. when suddenly I was offered the job I had to ask my parents if it was OK if I quit high-school to become a Spaceship designer.

Read the rest of Joel’s excellent interview with Bjarne on BB Gadgets.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

BrickJournal episode on LAML radio

Check out the latest episode of LAML radio for an interview with Joe Meno, editor of the fabulous BrickJournal magazine. Learn about the past, present, and future of the largest unofficial LEGO magazine for fans, with the next issue coming out in print for the first time.

Meanwhile, take a look at an informal interview conducted by Joe with the CEO of LEGO, Jørgen Vig Knudstorp.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

Gizmodo interviews RogueBantha

Trying to keep up on all the amazing creations LEGO builders post all over the Web is hard work. No, seriously! With our day-to-day focus on individual creations, it’s nice to take a step back and learn a little more about the people behind some of our favorite creations.

To that end, Gizmodo contributor Jesus Diaz interviews microscale builder Tim Goddard, who we all know as “RogueBantha.” It’s great to see something smaller than a six-foot spaceship get real respect outside the specialized world of the online LEGO fan community.

Check it out on Gizmodo.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.

LAML podcast interviews Rocko

LAML Radio‘s latest podcast is all about the castle builder Rock, who in recent months turned out some outstanding castle-themed dioramas and buildings, including his most recent Chateau Satan. Click on the image below to listen to the podcast.

Since this is an unedited interview there’s bound to be some memorable quotes:

“Well, uh, let’s see… who am I, um, I’m just a guy”

“I like The Brother’s Brick”

“There are some good things popping up on the internet like Nannan’s stuff, you know, his little demented, demented creations and all that. I’m a really big fan of that.” (Sorry, shameless self-promotion :) )

“..wholesome and lovely little pink cuddly, uh, uh [chuckles], lovable little fluffy creations that are just all cute and whatever…”

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.