Mark Stafford (lego_nabii) has just posted a photo of an awesome model, built by one of his fellow designers at LEGO, Luis Castenada. Luis built an awesome custom Marine from StarCraft. Obviously, the head is not an authentic Lego piece, and a few parts have been painted, but that doesn’t stop this from being amazing. Here’s hoping that LEGO will wrest the license away from Mega, and release some sets like this.
Ever wondered what it would look like if LEGO made a video game of Breaking Bad? Here’s what Brian Anderson came up with.
CK Tsang (chiukeung) continues his fantastic series of miniaturized retro hardware with a LEGO Nintendo Entertainment System, complete with Light Gun for playing Duck Hunt.
Russian fan Mister Fedin (Fianat) has created this stunning bit of steampunkery, heavily influenced by the much-hyped Bioshock Infinite game which launched just yesterday. This flying city block may have a rather traditional steampunk color-scheme, but Fedin has used it to great effect. I particularly love how this wonderful architectural menagerie includes elements influenced by LEGO’s own modular city buildings, yet with some lovely twists. I also simply must mention the lovely photography and choice of backdrop here: it really makes this model shine. Don’t ever underestimate how much a bit of good photography can improve your model’s presentation.
One benefit of getting together with other LEGO fans at local club meetings is that you get to hear the thought process that goes into their LEGO models. Shawn Snyder (Flickr) has been building fantastic character sculptures for years — remember his amazing Predator bust? — and lately he’s been bringing his figures to SEALUG meetings long before he posts them online.
One of his recent figures is the villainous Venom, here taking down Spider-Man. Venom’s brick-built spider logo and teeth are particularly nice.
What’s fascinating about Shawn’s building style is that he says he never starts with a particular scale in mind. He always starts by working at building a head until it looks right, and then he works his way down (or not, in the case of his large-scale busts). Shawn’s characters are also nearly always articulated, and he incorporates structural support to enable dynamic posing. My brain just doesn’t work like that.
Since it looks like we missed it when he posted it after Emerald City Comic Con last year, here’s Shawn’s awesome Altaïr from the original Assassin’s Creed.
I can’t wait to see what he’ll bring to the SEALUG display at ECCC this year, in just a couple of weeks.
EDIT: I had originally written that the Cacodemon was introduced in DOOM 2, but I was in error. Many thanks to Peter Morris for the correction!