This symbolic scene depicts the moment in The Lord of the Rings when Smeagol (soon to become Gollum) steals the ring from his cousin, Deagol, and evil takes hold of him. Tim Lydy has done an exceptional job with this scene. Everything fits together so well. The scene is almost idyllic, with the water, grass, fishing boat, tree (made from a dragon tail!) and the look of happiness on Smeagol’s face. It is almost easy to overlook the dead body of Deagol and the looming shadow about to possess him forever.
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Fjollum Great Hall – Inside and Out
This medieval pile has rather unique walls. This technique is most often used for floors but Isaac S. has done a great job of incorporating it into the exterior walls of this hall. But the features of this model do not stop there. Isaac has built a very believable interior into it as well. I really like the cheese-slope mosaic, featuring the coat-of-arms, on the lower floor.
Road Rage in Old Ōzaka
Running afoul of angry vehicle drivers is as old as time, as an unfortunate peasant discovers in this wonderfully detailed scene of medieval Japan by Disco86.
A Little Home to Call Your Own
Here’s a lovely little structure by delayice. Besides the neat architectural details, what really strikes me about this creation is the way the building looks as if it were organically constructed over centuries of use, as each new owner added on a new bit of the structure.
Dentistic Sadistic – “Now that is a Tooth!”
crises_crs has concocted this fun, if a bit demented, scene. The backdrop is nicely done and the smattering of details adds to the “realism” but it is the posing of the figures and the expressions on their faces that make this work for me. Plus I love those giant teeth laying all about…
Creepy to the 10th degree
Grant Davis is rapidly becoming one of the premiere Castle builders out there. His latest build shows why. He has done more than master techniques. Grant has learned how to tell a story without words. The single picture speaks volumes and leaves the viewer wanting more. This particular build has a sense of the macabre that makes you step back and a sense of mystery that pulls you back in. It’s very well executed.
Sabre – She means business.
Moko used his magic and created this lovely, little warrior. I especially like her armor, the look in her eyes and that impish grin. She’s adorable!
Etheldreed Windmill – A Pile of Texture
César Soares has created a rustic windmill, built in the round and composed of some really nice textured masonry and woodwork. It gives it a nice sense of age without being too distracting. The rest of the build works nicely to give the tower context. Not to say that there isn’t some nice technique going on there but the tower of the mill is star of this show.
Honshū Rice Terrace
Disco86 has built a unique bit of medieval history here. This scene depicts how the Japanse began to build rice terraces on the northern mountains of Honshū in order to cultivate rice there. The build is very striking. I can set aside my normal disgust for borders on this one because the flowing lines of the terraces are nicely accentuated by the rigidness of the border. The brightness of the blue also contrasts nicely with the black of the border and is complemented by the green vegetation. All that makes for a build that is really nice to look at.
Two Heads are Double the Trouble
The old saying says that “Two heads are better than one”. I don’t think that is the case with this Ettin by Letranger Absurde. I think two head make for more trouble than one when it comes to giants, at least in my personal experience. Yours may be different. I really like how the two heads have different looks and personalities though. Very nice touch. This two-headed Ugly was built for the Mixels D&D contest. Get your out googly eyes and build some beasties!
Black Hollow
César Soares is the mastermind behind this lovely medieval village. I really like how each of the houses is distinct but fit together so well. Also, while I normally don’t like borders, it actually works really well her, as it highlights the absence of straight lines elsewhere in the build. I like it. I really do.