With a full interior and removable roof for access, Nash‘s Mobile Medical Unit is just the kind of LEGO model I’d love to see as a set.
Tag Archives: Space
Hobo4Evar’s M6 Cobra
This little spaceship by Hobo4Evar is very pleasing to look at – I love the light gray/dark blue/trans orange colors, and the cockpit windshield is wonderfully done.
SlyOwl stings...Tse-Tse style
The ball-shaped cockpit on this Tse-Tse scout, by SlyOwl, is incredible. I should know, I tried building one today. I failed.
Brian’s D-9 Hydra unfolds into adorably mean, green fighter
Speaking of Brian Kescenovitz, his latest fighter fits within the constraints of the SCI-LUG Small Fighter contest on Flickr.
The fighter must fit within 14×14 studs and no more than five bricks high, but check out how the nacelles unfold in flight:
The dark green is gorgeous, and I love the use of Midgard Serpent heads as cowlings on each nacelle.
LEGO StarCraft II Banshee
Matt de Lanoy (Pepa Quin) is anticipating the release of StarCraft II with his week-long build of the Banshee aircraft. You can check out the official StarCraft II Banshee page to compare resemblances to the game art. Looks great Matt, way to gain the early field advantage!
LEGO fan vs. LEGO Designer — the Mark Stafford interview [Part 3]
In part 1 and part 2 of our interview with Mark Stafford, we found out how Mark (Nabii) got his job and what it’s like to work for LEGO as a Designer. In our final section, we ask him about the differences between being a regular fan and designing official sets.
Is it easy working with as many bricks as you want? Why aren’t official set designs more like the best designs from LEGO fans? Read on to find out…
The Brothers Brick: How does your hobby building affect your work building for the better? And the worse? And vice versa?
Mark Stafford: In the beginning it made my work building overly complicated, I’d build SNOT just for the sake of hiding studs.
Now I only do this at work when it’s the only way to make the shape I need. The LEGO Company is proud of its studs, and a model without any at all is actually frowned upon.
Of course the more you do anything the better at it you will become, and I think my fan models now use fewer elements, look cleaner and are more stable.
Also if I find an interesting parts combination at work that can’t be clearly explained in building instructions, or is an illegal build, or is just not stable enough to be played with, then it may end up in my fan MOCs.
TBB: Is there anything you think AFOLs should know about the difference in building style between work and play?
Mark: Only that TLG’s style is dictated by its target audience; we make the sets for kids and they have a different tolerance for frustration, amount of time it takes to find elements in the pile, lower manual dexterity and much reduced strength in their fingers in comparison to adult builders.
They also like shooting functions much more!
At home I can do anything. Huge areas of my MOCs can hang on one or two stud connections, whole models can be built in a single colour, sections can be built sideways or shoehorned into position and I can do unspeakable things to mini-figures!
TBB: How many people are involved in the complete process of designing a set from brainstormed ideas to the finalized product?
Mark: Wow, that’s a tough one. Especially for play-themes! First off there’s the idea for the theme, this might be generated internally at PMD (the building all the designers work in) or it may have been created in our concept labs, coming through Japan, America, Germany, Spain, and the UK before more polishing in Billund. This gets a universe to be as appealing to our target audience (normally boys from 6 to 12) as possible. The theme is then turned over to a group at PMD, here we will take some of the already successful ideas and “models” (often glued together and featuring found or created elements) and we will then build sketch models that are buildable in LEGO bricks. Sometimes just the essence of an idea from one area can be turned into a huge project elsewhere.
Once a theme has been given a go ahead the sketch models are roughly sorted into the price points that are needed. A model has to be carefully considered, it’s basic function and qualities looked at and if it needs to be reduced or increased in size in order to maximize its potential, the redesign and rebuilding at this stage is one of the toughest parts of the process.
Sometimes the sketch is your own, sometimes other people’s. We have weekly design meetings where the entire team gets to have input on what’s working and what isn’t on each other’s models, not to mention the constant advice we offer to each other every day. Then there’s input on buildability by our target age group from our building instructions experts, legality of our builds from Design Lab, and the overall consistency between models in a project is maintained by our Design Lead.
Then there are our Graphic Designers who make the mini-figures, printed bricks and stickers, Parts Designers who create any new elements and Packaging Designers who from day one are trying to make our models look as cool as possible when photographed. Above all this is our Design Directors maintaining a balance across all of Play Themes and above them Directors keeping a balance across all LEGO models in that half year.
And that’s just design; there’s also production, packaging and logistics to get the model out there, and sometimes consideration of these aspects can bounce back and affect the design process.
In fact it’s pretty egotistical to claim any design entirely as my own given the huge team behind every set, but I do, so I guess I must be hugely big-headed!
TBB: Does this give you much space to add your own personal style?
Mark: Well my old University lecturers tried to drum into me that designers do not have the luxury of a personal style, if you want a personal style become an artist!
But that’s a pretty lame answer because I think my building style and preferences do come through in the sets I’m Model Designer on and even given everything I laid out in the last answer there’s actually tons of room to create models to my liking. (And when I’m not too keen on the actual model idea I can at least try to get a lot of cool pieces into it!)
TBB: How about choice of colour scheme? Is this collaborative or ‘from above’?
Mark: It varies, if there is an overall colour scheme, like Power Miners, we come to a decision in our project group. For Power Miners (I know that one is controversial with AFOLs) we threw around a few ideas then changed a model in Photoshop into about thirty different colour combinations and carried out a little consumer testing to see which combination had the most impact against the dark underground backgrounds we had in mind for the boxes.
We had been to a mining museum in Germany and saw most mining machines were yellow or white with cutting tools painted red or orange, and a few were bright green or light blue, (mining equipment has to be bright because underground it is very dark!) then we looked at LEGO’s existing line up: Mars Mission was very white, and City’s construction was yellow and Coast Guard orange, and an underground theme in dark colours would disappear into the dark background. So we had already decided green was probably the main colour to focus on and most of our colour schemes revolved around a green main colour. Eventually the colours settled on were lime green and orange and I have to agree this makes the most impact and really catches the eye and jumps off the toyshop shelves.
This early version of the Crystal Harvester shows much less orange, but as you can see the vehicle tool (the big wheel at the front) kind of disappears into the rest of the vehicle.
However in Exo-Force each set could be a different colour and so we had plenty of room to experiment. My 8115 Dark Panther was actually developed in black and red, then I built a version in Teal, Orange and another in Purple, and we eventually chose the purple.
TBB: Do you or other designers look at AFOL work when designing a product?
Mark: Not so much. Some of us keep up to date with the AFOL sites and postings. We like to look at cool MOCs and will often see a piece used in a way we have not considered, but we never look for ideas for specific products. We’re more likely to look at concept art websites, photographs and books to see interesting shapes or buildings and then envision them in LEGO bricks.
Besides, where’s the fun in copying someone else ideas? The whole point of LEGO bricks is to make your own creations!
TBB: Anything else you’d like to add about your job?
Mark: It really is as cool a job as you think it would be when you’re a kid!
Although after building all day at work, there is as many fans suspect, a lot less drive to build in my spare time and for many other designers no desire to do this at all.
I’d also like to clear up a misconception: We don’t get free LEGO bricks, and for home building we buy sets like everyone else. The staff shop has a discount of 50% off the Danish price, but that’s just down to about the US retail amount so we don’t have access to unlimited bricks at home any more than any other fan!
TBB: And finally, what MOC of yours would you most like to see converted into an official kit?
Mark: The Big Boys Toys is the only one of my MOCs I think has what it takes and that I could face revisiting and working on for four months, though the military aspect might need to be toned down before it could be a set, and a lot of the elements are no longer available so there would need to be considerable redesign.
It would be nice to make a completely new huge sized spacecraft set (Gothica sized or bigger)… but all you annoying adult fans keep asking for Star Wars, Café Corners, Volkswagen Beetles and Eiffel Towers! :P
A huge “Thank you!” to Mark, his boss Matt Ashton, and Steve Witt for working with us on this interview.
Working as a LEGO Designer — the Mark Stafford interview [Part 2]
In part 1 of our interview with Mark Stafford, we talked with Mark (Nabii) about how he became a LEGO Designer. In part 2, we’ll talk to him about his work today.
The Brothers Brick: What sets have you made?
Mark Stafford: I’ve been model designer for Exo-Force 8115 Dark Panther, 8118 Hybrid Rescue Tank and the missing number 8116 (this robot’s-mecha was pulled from the line very late in the process).
Then Agents 8632 Swamp Raid,
8630 Gold Hunt,
and 8635 Mobile Command Centre
. A Mars Mission set: 7648 MT201 Ultra Drill Walker.
Power Miners 8957 Mine Mech
and 8961 Crystal Sweeper.
Later in 2009 I have another Power Miners model and three of the new space line [!] sets, and I’m already working on 4 sets for the first half of 2010!
TBB: What themes have you worked on? And which would you like to work on?
Mark: I started at LEGO on a theme that never made it through development, then went to Mars Mission for a few months, where none of my models made it into sets. Then Exo-Force, Agents, Mars Mission, Power Miners, the new space theme, along the way contributed sketch models to Castle, Batman, City and currently — I can’t say… but it’s exciting!
I like working on any Sci-Fi theme and Space is my favourite, but I like to change it up and don’t want to get bored, so if something new comes along I’ll complain like a wuss for a bit then knuckle down to getting the job done well.
TBB: How big a change was it to go from a hobby with limited restrictions to a job with many restrictions on your designs? Did you ever find it frustrating?
Mark: It’s a challenge, no doubt about it, the biggest adjustment is the obvious one of piece count/price.
We have to build to a price, we do this by making sure the cost of the parts does not exceed the price limit we’re given for that model and the internal price of parts is not always obviously logical either.
For example (and I don’t think this will help our competitors), internally a 4 stud long cross axle costs more than a 5 or 6 stud long one. This really bugged me for ages and I asked our Project Supporter to investigate why.
It took a long time to get an answer but it turns out the mould for the 4 long axles is an older one and every time it cycles it only produces half the amount as the 5, 6 or 8 long cross axles’ moulds. The machine has to run for longer, be monitored more and therefore it makes it twice as expense to make the part, hence the apparent discrepancy in the internal price. And every single part, all 6000+ of them have similar considerations, so getting a model to price can be interesting sometimes!
The most frustrating period was the first six months, I then began to accept why LEGO models are built the way they are, rather than the way fan MOCs are. I still have to keep reminding myself that if the model can’t be built from instructions by a seven year old and played with by his/her friends (who did not build it) without breaking too much, then I’m not doing my job!
TBB: I remember that you often built your personal models as toys as well as standalone models (the Big Boys Toys springs to mind). Do you think this helped you make the adjustment?
Mark: Definitely. I only began to move into a more AFOL style of intricate SNOT building in the last year or so before I was hired and my building style was still a very studs up ‘LEGO’ way of building, plus even as a fan I was building with kids in mind!
My favourite fan event is LEGOWorld in The Netherlands, because every day for six days they have 10,000 visitors and more than half are kids, from the first year I attended I always tried to build models that would make these kid visitors amazed, do something fun (like the Big Boys Toys) and illicit a round of applause (to the annoyance of neighbouring AFOLs).
I wanted to make models that would inspire and make kids happy, and now that’s my job as a toy maker!
In part 3, we’ll talk to Mark about some of the differences between building as an average LEGO fan and designing sets for LEGO.
From LEGO fan to LEGO set designer — the Mark Stafford interview [Part 1]
Whether as a kid many years ago or an adult fan today, I know many of us have dreamed of working for The LEGO Group as a set designer. In our interview with Matt Ashton, we learned about one path to this dream job.
In this exclusive three-part interview with The Brothers Brick, Mark Stafford tells us about his own journey from AFOL (adult fan of LEGO) to LEGO Designer.
The Brothers Brick: Firstly, please tell us a bit about yourself.
Mark Stafford: My name is Mark John Stafford, I’m 36, and I’m British. My nickname on most fan sites is Nabii, which originates from table-top roleplaying games. (Though it turns out it’s also Swahili for “prophet”, which is nice.) I lived in The Netherlands (Holland) where I worked as a Marine Cargo Surveyor for five years before becoming a LEGO Designer in Billund, Denmark.
TBB: How long have you been building?
Mark: Since I was four years old. The first set I remember having is the 420/611 police car. I used to turn the two bricks with “police” engraved on them around to make it civilian, and then swap them back when a crime was committed!
TBB: Did you have a “dark ages” and if so, when?
Mark: Oh yeah. A long one. I stopped building when I was about 13 due to peer pressure, my parents telling me it was time to put away my toys and a growing interest in girls! I didn’t return to the brick until I was 26. Though LEGO seemed to stay in my life, two of the guys I shared houses with (one in Leicester, one in London) became avid LEGO collectors and I was surrounded by pirate and castle LEGO for around three years before I finally succumbed to the adult LEGO enlightenment.
TBB: What brought you back?
Mark: Star Wars. Getting the original LEGO Snowspeeder and the X-wing on the same day warped my tiny adult brain and within a year I recovered my childhood LEGO from my parents’ attic and was building MOCs again.
TBB: When did you find the online community?
Mark: Around 1999 I was pointed to Lugnet and Brickshelf by a friend. One of the first things I saw was Dan Jassim’s A-Wing Carrier…
I immediately needed to get more LEGO!
TBB: Could you list some of your favorite builders and why you like them?
Mark: I like so much by so many people I really can’t answer this because I’d forget people who deserve a mention. Plus some of the best builders I know have never posted a single thing online. For every ten models LEGO Designers build only one or two ever develop into sets that see the light of day, fans would weep to see some of the models that go from PMD to be ground up and recycled!
TBB: When did you first begin working for LEGO? How were you recruited?
Mark: My girlfriend Megan Rothrock (Megs) saw the job advertised online, I sent in my portfolio and was invited to a two day recruitment workshop with 26 others in early September 2006 – eight of us were subsequently offered positions. I started work on the 1st October 2006.
TBB: Were any other AFOLs recruited at the same time?
Mark: Yep. Adam Grabowski (Mister Zumbi). Though two other active AFOLs were on the recruitment workshop and didn’t make it through at that time. (I say “active” because many of the designers here were fans as kids and the job here is effectively how their “dark ages” have ended.)
In part 2 of our interview with Mark Stafford, we’ll talk to him about what it’s like to work as a LEGO Designer.
The Enola Gray by Rubin
Dan Rubin has reposted pics of one of his old builds and it’s worth showing off…especially since we’d neglected to post it before. The bulky, yet sleek, lines make this craft pop.
Rolling along with Erik
I’d love to see an army of these drone tanks by Erik in a futuristic city scene.
The minigun uses an interesting technique by Togor.
All aboard the Happy Box!
Uspez Morbo‘s Happy Box doesn’t suffer from the Big Boring Box syndrome that typifies so many mid-sized space ships from less-skilled builders (like me).
With nary a straight edge in sight, the Happy Box has lovely orange highlights and wonderful greebles on the back.
The minifig crew of the Happy Box makes me just as happy:
A dazzling infestation
Chris Edwards presents a horror diorama unlike any I’ve seen. It depicts a space module invaded by a growing worm that the crew are desperatly fighting to contain.
The most stunning part of the creation comes from the visually striking colors of the creature, brought out by the neutral tones of the background, thus intensifying a sense of chaos. It is also worthwhile to appreciate the many angles on the worm, which gives the creature a posture that conveys motion.