If you’re going to build a massive scene for your stars, you’ve got to make sure there are plenty of supporting actors. The side stories that builder Mihai Marius Mihu includes in this work called Medusa’s Lair elevate this from a detailed scene to a multileveled story. The stars of the scene are debatably dependent on elevation but the above-ground scene is the most fleshed out. Maybe “fleshed out” is the wrong turn of phrase for such a stone-filled scene. The carved columns and painted reliefs remain unpilfered, tying in the historical art and architecture to match the thematic characters. A presumable Perseus perches himself at the base of the steps as Medusa makes her way across the patterned precipice. Old foes stand as stone statues while their treasures and trinkets fall to the side to remain untouched. Those that found themselves trapped in their hiding spots now sit as bones, victims of the deadly wildlife or their own hunger.
In Greek mythology, Medusa is a slithering monster with a stone-cold gaze. The tables have now turned for the Greek gorgon, with Koen Zwanenburg having transformed her into a static LEGO BrickHeadz character. Though often portrayed as a hideous monster, Koen’s version is adorable. The sculpting of the body is particularly nice, with the tail from Jabba the Hutt being used to great effect. Her hair is comprised of several snake head elements, which look practically made for the character. It would be great to see other mythological creatures receive a BrickHeadz treatment this nice!