The latest LEGO video game from TT Games, LEGO Lord of the Rings,
was released on November 13. There’s a reason you’re reading this review nearly three weeks later: Unlike most reviewers who played a handful of levels and declared the game awesome, I wanted to review the game after experiencing it the way most of you out there are likely to play it — trying to reach 100% in the game and unlock all the achievements (on Xbox) or trophies (on PS3).

I hit 100% earlier today, and I’m just two small achievements short of having all 1,000 gamerscore points unlocked on the Xbox, so now seems as good a time as any for a review.
Having played most of the LEGO video game since the original LEGO Star Wars: The Video Game back in 2005, the LEGO game franchise was starting to feel more than a little repetitive (which is why I’ve skipped the second incarnations of LEGO Indiana Jones, the LEGO Star Wars re-releases, and so on).
Every game until now has had several things in common:
- Watch minifigs mime funny versions of familiar scenes.
- Break stuff in the game to release studs (points) and to build other things.
- Collect parts of miniature LEGO kits.
- Unlock extra characters with the studs you’ve earned.
- Unlock extra abilities (like score multipliers and invincibility) with red bricks.
- Access previously played levels from a central “hub” area.
- Explore levels again in freeplay mode to use the abilities of characters you didn’t have with you in story mode, thus finding treasures and even more studs you couldn’t get to before.
No, TT Games hasn’t really revamped the basic formula in LEGO Lord of the Rings, but there are a few important differences.
Read the full review after the jump.
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