Tag Archives: Design

A LEGO artist’s workspace

The overlap between traditional art and LEGO art continues to grow, thanks in part to LEGO’s official Art theme and the ever-growing community of MOC artists. Alysa Kirkpatrick takes this pairing even further with an incredible representation of an artist’s palette and workspace that perfectly captures the post-credits scene of an artist’s creation. The details used to represent all of the different colors and textures of the paints is done extremely well, and at a distance or a squint you can hardly tell that it’s not the real thing. There’s something beautiful about the mess that follows a piece of art.

Art Pallet and Stool

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The day the LEGO brick was born – January 28, 1958 [Feature]

The 28th of January marks the birthday of LEGO — the day when various designs of the brick were submitted to the Patent and Trademark office, and celebrated today as International LEGO Day. The story of the LEGO brick has been told many a time, often glossed over and missing the exact point of discovery. It was only on July 8th, 2020 on Godtfred Kirk Christiansen’s birthday that we finally got some insight into how it all came together.  An article was written by Mads Klougart Jakobsen, LEGO’s Manager, Internal Communications, which was only circulated internally for LEGO employees, but was eventually shared with the public LEGO fan community.

Click to dive into the history of the brick

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A fascinating article on the UX design of LEGO control panels [Feature]

Even before I became a UX designer, I’ve always been fascinated by the user interfaces designed for television and motion pictures. Compare the chunky, muted panels in the original Star Trek show with the sleek curves and touch screens of The Next Generation, and you realize that someone, probably an entire team of people, was responsible for designing every button and screen display blinking away in the background.

George Cave, an interaction technologist and design engineer, has written a very insightful article on the history of UI design in LEGO control panels.

Movies like Star Wars and Alien, restricted by available technologies and the capabilities of “modern” screens and monitors, did a pretty amazing job of bringing pivotal scenes to life, like the simple lines of Luke’s targeting computer in the trench run, and the giant display at the center of the Rebels command center, which showed in no small way, just how close they came to total annihilation.

When it comes to LEGO control panels, the small space creates an even bigger challenge for UX designers, who use design principles like color, proximity, and size to create subtle relationships between physical controls like dials, buttons, and switches, and the visual display of information those physical controls affect.

The Brothers Brick is funded by our readers and the community. Articles may include affiliate links, and when you purchase products from those links, TBB may earn a commission that helps support the site.