New information on the upcoming LEGO MMO (Massively Multiplayer Online) game, LEGO Universe, has truly been scarce. Some of the only information has been in early concept art doled out to newsletter subscribers:
But Blog | Life from Wired.com has a handful of new details on the game.
Based on the way the game is being marketed, I’m personally not entirely convinced the game will have the broad, multigenerational appeal that one might hope for (read: they don’t seem to be marketing to adults).
Still, I’m intrigued by the organic feeling of the backgrounds in the concept art released so far.
Head on over to Blog | Life to read the feature and see bigger versions of the new concept art (above).
(Via BB Gadgets.)
I’ve read that your character can’t fight (no blood which is fine) but, you can construct mechs to fight each other (blast the other guys mech to pieces) or vehicles to drive in etc… make me wonder how the physics engine will work and how easy it will be for a child to build in a virtual world. It’s hard enough for me as an adult to build in a program. Will people really be all that interested? I suppose there will be a market for online builders to sell their creations to us lazy people but, I just don’t quit get how well this can work.
That second picture is awesome.
This game will flop, and flop hard.
They are marketing to children, but it’s an MMOG, that means you will have to pay per month. Kid don’t have money, and their parents will most likely get sick of paying the $10 a month it will likely cost.
Then Fred brings up a point of how hard will it be to build in this LEGO world? I had trouble building cars in the Nintendo 64 game LEGO Racers and I was 15 at the time!
I think this will turn out like The Sims Online. Seems like a great idea on paper but within a month no one cares.
I don’t have an opinion about the game itself, but I love the concept art! I’m curious to see what the final product will look like. You’ll keep us posted, right?
I don’t think this game is going to flop. Well, I wouldn’t put my money on it. Take ToonTown for example. That game is aimed towards children, and costs 10 dollars a month. It didn’t flopp, and this looks like it will be much better than that. Kids can get their parents to pay for them, you know. They can also pay for it themselves. Well, some of them.
*Has* there been any solid word about any monthly fee?
You underestimate the appeal of ‘children’s’ software. Just because something is ‘safe’ for kids, does not mean that adults can’t have a ton of fun with it.
That you’re here at all is proof of that.