Tag Archives: Landscape

It’s all downhill for now

This downhill creation from Graham Gidman is one of his entries to this year’s medieval-themed contest Colossal Castle Contest XIII.

The builder describes the scene as ‘Graham leading his men down the mountainside start the fight‘ (I am paraphrasing somewhat). The unusual proportions caught my eye initially as the build is high but of narrow depth and depicts a sloped mountain descent that would be perfect for a spot of single-track mountain biking.

Traveling Down the Mountain

I have favourite and not-so favourite parts in this creation. I will start with my no-so favourite as I don’t want to sound overly negative about this great build. While I like the technique of light/dark blueish-grey slopes and tiles ‘jumbled’ to create the mountainside, it suffers slightly from being very flat and smooth on the facing side. Maybe a little more ‘cragginess‘ next time…

Moving swiftly on to my favourites, the red feathered bird in the nest is great; I think the nest may be Bilbo Baggins hair. I also like the  skilfully created sloped tracks — a lot has been achieved without making the terrain look too contrived. Finally, the little collection of overgrown greenery in the middle left area is a nice touch.

This year’s Colossal Castle Contest has been brimming with great entries, you can see others blogged by TBB.

Fancy a little hot sauce with your mushrooms?

This lava-tastic creation by Thorsten Bonsch is inspired by an online role-playing video game called The Elder Scrolls Online (“ESO”) and is the second ESO-inspired build we have showcased. The first was Thorsten’s mammoth 11,000-piece creation called The Dolmen.

The Elder Scrolls Online – Stonefalls 01

The game landscape captured is called Stonefalls and is described by Thorsten as “…a mainly grey and barren region in Morrowind, dominated by giant mushrooms and streams of lava…“.  I have not played the game,  but Thorsten certainly captured my attention with those giant mushrooms and the beautifully depicted lava flow.  The LEGO colour palate is utilised perfectly to show the ebbing heat of the lava flow. Note the minifigure standing centrally, helping to give a sense of scale to the gigantic fungi!

Hot stuff…

Historic island getaway

Build for the Kaliphlin Civil War challenge over the course of four months, this latest breathtaking creation by Guilds of Historica veteran Patrick Massey is called Al Amarj Island. There seems to be something interesting going on in almost every nook and cranny of this diorama. Multiple styles of architecture and vegetation all seem intricately woven together, and the rock archway looks very natural. Outstanding! When can I book my vacation there?

Denmark, the land of LEGO, in LEGO, featuring LEGOLAND

Danish builder Lasse Vestergård has created this gigantic microscale map of Denmark, featuring tiny versions of many of its landmarks. Not as much Viking stuff as I’d expected – but they sure have a lot of cathedrals! And of course, LEGOLAND Billund is in there too – can you locate it?


Check out the entire album for closeups and explanations of all the landmarks, including Roskilde Cathedral, which Lasse has created in LEGO before…

Cloudy with a chance of fireballs

Conveying action in a microscale LEGO scene is impossible unless it’s action on an epic scale. Pascal Schmidt demonstrates this perfectly with his model of a volcano raining fiery death on what I assume is some poorly-situated Roman era town. Note the NPU (“nice part usage”) of white ray guns in the pyroclastic cloud.

For some reason this reminded me of a build from last year that we kinda overlooked, a microscale tornado by Jimmy Fortel, created during a round of Iron Builder, and featuring some more NPU (the seed part for the contest was Mixel ball and socket joints).

The Windmill

Organic shapes can be awfully tricky with LEGO, and part of that challenge I think is what makes some of the pieces of landscaping and life we see that so very impressive.

Eduardo Gavilán (aToMiKWiWa) does a lovely job with the rock formations that create the foundation for his windmill, and shows how the builders used the formations to their benefit instead of sculpting to what they needed.