Tag Archives: Interview

The people behind the fascinating LEGO models we feature here are just as interesting! Read interviews with notable LEGO builders, LEGO book authors, LEGO set designers, and many others right here on The Brothers Brick.

Exclusive Designer Interview & Review of Set 70008 Gorzan’s Gorilla Striker

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Ever since I saw the preliminary photos from last year’s New York Toy Fair, I knew I was going to buy this set and do a review for the blog. I also immediately knew that this set had to be the work of Mark Stafford. I asked Mark if he would be willing to answer a few questions for me to include in the review. Not only did he graciously agree to do so, but he also gave me some exclusive development photos (see below).

So first the review and then I will get to the interview:

One word for this set, FUN. Whether you are a 32 year old man-kinder like myself, or a 6 year old LEGO maniac like my oldest son, chances are you are going to love this set. I am not even going to get into a lot of details in terms of price per part ratios, collectibility of the minifigs etc. Instead I am just going to say, “Buy this set!”

The build itself is rather brilliant, with a lot of clever techniques for achieving a robust mecha of a satisfying girth. There is also a great selection of parts in fresh colours like dark azure, and a whole shwack of brackets, which I seem to always be running out of. But in all honesty, I am going to find it hard to take this thing apart to steal bricks, it is simply too much fun to play with (as evidenced by the video below).

So long story short boys and girls; I highly recommend this set whether you want something to play with, or you want a good selection of highly useful parts. And don’t even get me started on how awesome the new Gorilla tribe weapons are!

Now on to the interview (& the exclusive design pics!):

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TBB: What was your initial inspiration for this set? Apart from the obvious
gorilla influence, I must admit that the first thing that came to mind upon
seeing the images of the set was the Iron Mecha Challenge that you were a
part of in the Mecha Hub flickr group a couple years back, did that have any
impact on the design?

Mark Stafford: Wow, yeah, the Iron Mecha 2 challenge was a bit weird, at that point we were already into early Chima development and myself and Jordan Schwartz had made ourselves stop building ‘FabuForce’ MOCs because it was too similar an idea. But I had promised to source the inspiration picture for Iron Mecha and LEGO Designer Luis Castenda had told me he had a Mecha image from his portfolio I could use. I got it from him at the last minute – and it was Gorilla inspired! I almost called the whole thing off, but figured that would be even more suspicious, so we went ahead with it. I built almost exactly what was in Luis’s picture, no real exploration of Gorilla’s or anything too far from the original image as I knew that this might come up soon at work! Sure enough, though Gorilla’s were not in the first launch I was asked to make a Mecha for the summer releases and I still had a ton of ideas I hadn’t used ready to try out!

TBB: How and when did the Chima cartoon factor into the design process of these
sets (if at all)? Because when I saw those gorilla mechs in the final
battle scene, I thought you may have been behind them, so it came as no
surprise when I found out that you were the designer of this set.

Mark Stafford: We need to send images of the main vehicles through very early in the process, pictures are taken of our sketch models on a gridded background for the animation company to start building 3D interpretations of, and from that point on no matter how many pieces change on the model its overall shape and dimensions should remain roughly the same. Once the TV guys have started work it’s very time consuming for them to change things. There was only one major change with the Gorilla Striker in that the original sketch had a glass cockpit, but this was just too far from the look we had established for the rest of Chima and of course this meant a modification of the TV model needed to be made.

TBB: I recall you telling a story about how you and the others designers of the
Ninjago line would toss around ideas for character names (some rather
hilarious ones resulted if I remember correctly). I am picturing a similar
situation for the development of the banana cannon, any funny story behind
that, or is it simply a creative stroke of Stafford genius?

Mark Stafford: Oh yes, the one eyed snake I wasn’t allowed to call ‘Trowza’… though that was nothing compared to the two hour giggle fest meeting because every single suggestion for the names of Power Miners vehicles sounding like an innuendo!

I can’t remember who first suggested the banana cannon for Chima but once it was an idea there was no way it was not going to be on this model whoever got to build it! Plus I knew from Power Miners that bananas work for kids; I included a banana in the Crystal Sweeper set after a kids test where we couldn’t find a prototype dynamite element and I threw in a banana instead, the kids played for an hour with the rock monsters stealing it and the miners having to get it back. Something about a banana in a set triggered a lot of imagination. This Striker has seven! In an ammo belt! Genius? Far from it, but definitely fun to play with!

TBB: The new weapon elements for the Gorilla Tribe minifigs look quite amazing.
Were you directly behind or involved in the design in any way? I ask this
because these elements seem like they were designed with the intention of
them being highly useful in alternate builds as opposed to being strictly
minifig weaponry.

Mark Stafford: The part designer for both the Gorilla fist and the Hammer elements was Gabriel Sas, like all of our new elements they have to fit into the LEGO system. The entire Chima team had brainstormed weapon ideas, coming up with a Gorilla Hammer and power fists. Then later we get to give input into the parts and we made some suggestions for what would be nice to include, but time is tight with these parts and I think there are a couple of things I would change to make them even more usable as building elements if I had the chance now. That’s always the way though, and they are still very nice and they are going to be hugely useful for details and for microscale builders or minifigure character makers!

TBB: How many prototypes did you go through for this set, and was there any feature from
your initial prototype that you had to sacrifice that you wished you could
have included in the final design?

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Mark Stafford: There were about five serious redesign loops on this mecha – and that’s not counting the sketch models some other designers did before I started. There’s this one by Maarten Simons which was the first built with the banana cannon idea included and this grey futuristic one is by Soren Dryhoj and I stole ideas from both for my version. One of the things I hated dropping was the Chi-crystal being in the chest instead of on the chest flap, but I just couldn’t find a way to have it that way around without the door knocking it out of place every time it was closed. I also kind of wish the final version had a closed cockpit over the pilot, but I guess it would look like he had a transparent skull!

TBB: As a LEGO set designer, we know that you have to work within design
constraints in terms of balancing pieces, price and playability. What part
of this design did you find the most challenging in that regard?

Mark Stafford: It was the Raven’s lookout post. It grew and shrank constantly throughout the design process as expense came and went from the Gorilla Striker. The final version is not the largest that it got to, but it’s far from the smallest, and I think it gives plenty of play value – and a few extra cool new parts/colour changes too.

TBB: Over the years you have designed a lot of fantastic sets. How does this
one stack up to you personally in terms of your own favourites?

Mark Stafford: This has a few touches I’m pretty proud of, the locking of the body around the arm sockets and the way everything fits in around and through each other in the torso for example, and I’m really happy with the beefiness of this one, I don’t think I can make a heavier two legged mecha either, or at least not without fully locking the legs. I’m also happy to get more Dark Azure out there, I really like this colour!

TBB: This set certainly has the largest amount of dark azure parts out
of all the Chima line, did you include this colour because you feel guilty
about killing teal? (sorry, couldn’t resist throwing a teal question in
there ;)

Mark Stafford: You can explain how I killed teal (*), (it was a colour I really liked, that’s why it hurt so much) but yes, the two new Azure blues are in a similar part of the colour wheel and I like them both a lot, particularly Dark Azure, so I’ll use them whenever I get the chance, if it makes sense for the model. I don’t feel guilty about teal though – after all I saved purple!

*Mark’s first set as a LEGO designer, was the Exo-Force Dark Panther. He had the choice of making it in either purple or teal, and whichever colour he chose, the other would be cut from the colour palette. Obviously he chose purple. Hence, Mark Stafford Killed Teal.

TBB: Thanks again!

Mark Stafford: No problem.

Buy @ Amazon.ca

Fully functional LEGO crossbow really shoots!

This mind-blowing working compound crossbow is completely LEGO, and made by builders extraordinaire Sean and Steph Mayo (Siercon and Coral). Be sure to check out the video of it in action! Not only does it shoot, even the cables are made from LEGO train electronics wires.

Viper Compound Crossbow

The Brothers Brick snagged a quick interview with Sean and Steph about this awesome creation:

The Brothers Brick: Where did you get your inspiration?
Sean and Steph: We wanted to use LEGO to shoot a projectile, building something other than a catapult or a trebuchet. We’ve seen lots of epic brick built guns online, and thought it would be tons of fun to create a custom Lego compound bow. This quickly evolved into crossbow for extra stability, as the bow is under tons of tension.

TBB: How long did this build take?
S&S: We probably spent a week playing around with the different mechanics. We had a lot to figure out about the flexibility of LEGO pieces under stress, how much the train cables could take, and which pieces would be useful for the cams. Once that was sorted the actual construction in a couple days.

TBB: Why a compound Crossbow, wouldn’t it have been enough to just create a bow?
S&S: A regular bow honestly would probably have been more effective as a lot of the natural flexibility of the LEGO pieces makes them more conducive to a recurve bow rather than a compound bow. But for ages we’ve been fascinated by the cams, idler wheels, and the mechanics of a compound bow, so we wanted to give it a try!

TBB: How many pieces did you use?
S&S: We usually don’t count the pieces we used, and have no clue how some builders do it, but we estimate around 1700 pieces.

TBB: How far can it shoot/how much would it hurt?
S&S: Disregarding the outliers, it can shoot around 40 feet. As a bow without the compound element it could shoot farther, but we couldn’t resist trying to build the cams. As far as how much damage it can deliver, we’re not entirely sure. We have yet to shoot anyone with it, and it is tipped with a flexible rubber lego (both for the competition this was built for and to minimize any accidental injury). It can likely stick into drywall with a sharp enough tip, but not much else.

TBB: What is it designed from? Is this from a video game or something similar?
S&S: This is an original design, but influenced by the Spartan Laser aesthetic from the Halo series. We also wanted to use the green spikes as viper fangs, so we tried to stick with venomous snake inspired highlights. We picture this to be something a Green Arrow vigilante might carry around.

Be sure to check out some of Sean and Steph’s previous insanely awesome creations, like the giant sushi roll and Cortana hologram.

“...and keep my shameful LEGO secret hidden like a trunk full of German magazines.”

King of cars and all around hellraiser Lino Martins is no stranger to TBB; in fact it is a rarity when one of his models doesn’t make the big blog. Although I’ve thrown in an obligatory model, in this case the somehow overlooked Obi-Wan’s Jedi Starliner, the real purpose of this post is to direct you towards a recent interview with Lino conducted by the boys over at Beyond the Brick. Forget your typical interview boilerplate like “I love Legos, they bring me back to a happier time in my childhood when nobody yelled at me and everything I did was special.”, Lino brings some much needed wit and braggadocio to the process that is sure to delight the hot-weather crowd.

Obi-Wan's Jedi Starliner

If nothing else, you should check out the interview to see Matthew Kay’s new serial killer haircut…I can’t call him a cherub anymore, but the new look has somehow made him much more talkative. On the downside, the audio isn’t the greatest for this installment, but to me it somehow adds charm to their Wayne’s-World style approach. This is one of the greatest segments of the long-running series and probably my favorite.

Talking Heads

I laughed until my prodigious gut hurt when I laid eyes on the latest model by TBB fixture Iain Heath (Ochre Jelly). I didn’t need to read the text to immediately recognize everyone’s favorite cherubic interviewers Joshua and Matthew from Beyond the Brick TV; the likeness is uncanny and even more proof of Iain’s genius. Iain is the subject of Episode 78 of the long running series and as usual, the interview does not disappoint. Look at those faces!…I can almost hear the uncomfortable pauses and softly murmured “yeah…cool…” at the end of segments.

Beyond The Brick

Of Helicopters and Hooligans

In January of this year we featured Ryan McNaught’s (TheBrickMan) king of helicopters, the Erickson Air-Crane Elvis. As many of you have no doubt read by now, Elvis was on public display at Cairns Central shopping center in northern Queensland, Australia when the unthinkable happened: a group of misguided “youths” pushed mighty Elvis to the ground with predictable results.

LEGO Vandalism

We’ve all seen accidental damage to models at conventions before, most often caused by enthusiastic butter-fingered youngsters, gawking public day attendees leaning too far over the ropes or rotund builders trying to squeeze between tables…but nothing like this…nothing so deliberate. Fortunately the flight-recorder survived the crash and the authorities are hard at work piecing together the final seconds of Elvis’s life.

LEGO Black Box Flight Recorder

TBB reached out to Ryan for a comment and found him in remarkably good spirits considering the scope of this brick-tragedy and very much willing to speak about it. Because of the ongoing criminal trial taking place with 2 youths charged over the death of Elvis, Ryan cannot get into the specifics of the incident.

“I was asleep in bed when the phone rang, you always know when it rings and its late that its bad, and well it was, I drove about 40 minutes into the centre where it was on display and there it was just as pictured (see my Flickr) to see hundreds of hours worth of work ruined is pretty surreal, and something I’ve never experienced before.

To pull down and destroy your own MOC can be very satisfying, I’ll never forget the Brickvention of 2009 where by 9 foot Eiffel tower was brought down at the end of the show Team America World Police style!

Needless to say I had to pack it up that night after the police came and did their thing, and got back to bed at about 2am. The next morning the media were swarming, but of course nothing to see, so that was fun watching the media look like idiots.

Anyway I was up there building a giant LEGO rainforest where people came along built a bit of the rainforest and added it to the display, I felt it was really important to keep that going so that people could still have fun and enjoy it. As people either asked where the chopper was, or came to sympathize it kind of hit home, the usual anger then sadness kicked in, but that was all fairly temporary, because to be honest its LEGO right? anything can be rebuilt, so whilst it sucks to lose such a big model, its not like its a 2,000 year old Ming vase.

So I’m kind of circumspect about it, and a bit relaxed about it now (my wife holds the anger and frustration for me!) and to be honest, when I rebuild/repair it (who knows when I can find the time) it will be just as cool as what it was, and its got a hell of a cool story behind it.

Plus doesn’t rebuilding it stick it up the nose of those who ruined it? To me LEGO has this thing where its cool to return back to its original form and then become something else, so i guess this is kind of like that.”

I think it does stick it up their collective nose Ryan, but for the violent American inside me…it isn’t quite enough. It used to be the most you had to worry about while displaying your model at a convention was the occasional petty theft or jackassy question, but this is a whole new ballgame. Stay tuned to TBB for a follow up on the court case.

Going a bit crackers – Beyond the Brick interview D-Town Cracka

One of the wackier categories in this year’s LEGO Military Build Competition is “Friends vs. Fabuland,” in which two rather unlikely foes go head to head. Andy Baumgart ( D-Town Cracka), who is one of the judges, was the mad genius behind this one.

Friends Propaganda Poster

He was recently interviewed by the guys from Beyond the Brick. If you’re interested in what makes Andy tick, how he discovered and joined the military build community on Flickr, or want to hear about the pleasures of having your models blogged on TBB, I heartily recommend you watch the interview on Youtube.

Beyond the Brick offers Brickworld interviews DVD on Kickstarter

Beyond the Brick would like your support on Kickstarter to fund a DVD compiling a series of interviews to take place at this year’s Brickworld in Chicago. You can pledge $20 for a DVD or give more for unique incentives such as a custom creation by Tyler (Legohaulic). Check out the details on Kickstarter.

Career Thoughts interviews LEGO Master Builder Steve Gerling

Master Builders, Master Model Makers, or Master Model Designers are people who work for LEGO or LEGOLAND to design and maintain large-scale displays for the company or theme parks. We’ve taken you behind the scenes at LEGOLAND with the charming and telegenic Gary McIntire, but what’s it like to work as a Master Builder for LEGO’s North American headquarters in Enfield, Connecticut?

Career Thoughts has an interview with Steve Gerling, who brought a more-traditional artist’s eye to the Model Shop 17 years ago.

Steve Gerling with a LEGO great white shark

Kevin Spence: Did you find that a lot of [your sculpture background] translated?

Steve Gerling: Oh, it all translated. Absolutely. Despite the fact that I worked primarily in relief, the sculpture principles were all still there. They were trying to upgrade their models that had human and wildlife themes at that point. They were trying to get something more realistic…. It was a new sculptural medium. We had little pieces of clay that happened to be square.

Check out the full interview on careerthoughts.com.