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	<title>Comments on: Hyperrealism in digital rendering</title>
	<atom:link href="http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/</link>
	<description>And one Brick to rule them all...</description>
	<lastBuildDate>Mon, 13 Feb 2012 23:23:00 +0000</lastBuildDate>
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		<title>By: Soul_Est</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-58318</link>
		<dc:creator>Soul_Est</dc:creator>
		<pubDate>Sat, 08 Nov 2008 15:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-58318</guid>
		<description>This is beyond many of the renderings of anything i&#039;ve seen while trawling the net! It looks like your using either L3P or Anton&#039;s LDraw Converter to convert the LDraw files before rendering them. I&#039;m guessing that you also edit the POV file before processing it because regular L3P conversions aren&#039;t the best per se. This is great Dmitri, keep &#039;em coming!</description>
		<content:encoded><![CDATA[<p>This is beyond many of the renderings of anything i&#8217;ve seen while trawling the net! It looks like your using either L3P or Anton&#8217;s LDraw Converter to convert the LDraw files before rendering them. I&#8217;m guessing that you also edit the POV file before processing it because regular L3P conversions aren&#8217;t the best per se. This is great Dmitri, keep &#8216;em coming!</p>
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		<title>By: Hector</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-58064</link>
		<dc:creator>Hector</dc:creator>
		<pubDate>Thu, 06 Nov 2008 23:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-58064</guid>
		<description>I would love to see some of crowkillers models done like this. Amazing work!</description>
		<content:encoded><![CDATA[<p>I would love to see some of crowkillers models done like this. Amazing work!</p>
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		<title>By: Gambort</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57889</link>
		<dc:creator>Gambort</dc:creator>
		<pubDate>Thu, 06 Nov 2008 01:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57889</guid>
		<description>Hi Dmitri,

Sorry, it was me who indirectly suggested they lacked artistry. To be very clear about it I know from experience just how much artistry goes into these renders and I know you show a great amount of artistry.

My point was simply that the artistry and art of photorealistic and interprative rendering are different.

Two suggestions I would like to make to you are this: 1) that you set your floor to be a shallow parabola rather than a plane and 2) that you add a small amount of variation in the reflection of the floor (maybe through a bump map). Each should help achieve an even greater effect of realism.

Tim</description>
		<content:encoded><![CDATA[<p>Hi Dmitri,</p>
<p>Sorry, it was me who indirectly suggested they lacked artistry. To be very clear about it I know from experience just how much artistry goes into these renders and I know you show a great amount of artistry.</p>
<p>My point was simply that the artistry and art of photorealistic and interprative rendering are different.</p>
<p>Two suggestions I would like to make to you are this: 1) that you set your floor to be a shallow parabola rather than a plane and 2) that you add a small amount of variation in the reflection of the floor (maybe through a bump map). Each should help achieve an even greater effect of realism.</p>
<p>Tim</p>
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		<title>By: Dimitri</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57802</link>
		<dc:creator>Dimitri</dc:creator>
		<pubDate>Wed, 05 Nov 2008 18:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57802</guid>
		<description>Hello everyone! I&#039;m Dimitri, author of the render. It&#039;s so nice to hear so much appreciation from you, thank you! Didn&#039;t even expect such a reaction about another of my renders.

To Rohan, yes, you are correct and quite attentive, there is no reflection of the hoses on the floor. That is because after I&#039;ve almost completed rendering the tank without the hoses I decided to add them and instead of re-rendering the whole image from the beginning, I&#039;ve rendered each hose seperately and added them in an image editor by forgetting about the reflection. But at the moment I&#039;m re-rendering the whole image, as Peter said, with the correction of wing plates and maybe some of the unneeded black spots. It has already taken me 23 hours and if anyone is still curious about my PC specs, here they are:
AMD 64 X2 5000 
2GB RAM
nVidia GeForce 8600GT

By the way, I agree with that some mentioned that my renders lack artistry. I will probably take that into account with my future renders.

-----
Sorry for my english.</description>
		<content:encoded><![CDATA[<p>Hello everyone! I&#8217;m Dimitri, author of the render. It&#8217;s so nice to hear so much appreciation from you, thank you! Didn&#8217;t even expect such a reaction about another of my renders.</p>
<p>To Rohan, yes, you are correct and quite attentive, there is no reflection of the hoses on the floor. That is because after I&#8217;ve almost completed rendering the tank without the hoses I decided to add them and instead of re-rendering the whole image from the beginning, I&#8217;ve rendered each hose seperately and added them in an image editor by forgetting about the reflection. But at the moment I&#8217;m re-rendering the whole image, as Peter said, with the correction of wing plates and maybe some of the unneeded black spots. It has already taken me 23 hours and if anyone is still curious about my PC specs, here they are:<br />
AMD 64 X2 5000<br />
2GB RAM<br />
nVidia GeForce 8600GT</p>
<p>By the way, I agree with that some mentioned that my renders lack artistry. I will probably take that into account with my future renders.</p>
<p>&#8212;&#8211;<br />
Sorry for my english.</p>
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		<title>By: Rohan</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57744</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Wed, 05 Nov 2008 11:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57744</guid>
		<description>Not being picky, as it&#039;s an amazing render - the &#039;blurring&#039; on the Cannon ends just adds to the detail....

...but I noticed that the hosepipe connecting the rocket packs to the main turret doesn&#039;t seem to be mirrored in the glossy reflection underneath! :)

I just wish I had enough specialised parts to build something like that!

RB</description>
		<content:encoded><![CDATA[<p>Not being picky, as it&#8217;s an amazing render &#8211; the &#8216;blurring&#8217; on the Cannon ends just adds to the detail&#8230;.</p>
<p>&#8230;but I noticed that the hosepipe connecting the rocket packs to the main turret doesn&#8217;t seem to be mirrored in the glossy reflection underneath! :)</p>
<p>I just wish I had enough specialised parts to build something like that!</p>
<p>RB</p>
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		<title>By: Renders by Ernesto &#124; The Brothers Brick &#124; LEGO Blog</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57656</link>
		<dc:creator>Renders by Ernesto &#124; The Brothers Brick &#124; LEGO Blog</dc:creator>
		<pubDate>Wed, 05 Nov 2008 03:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57656</guid>
		<description>[...] seems like many were impressed with the Dimitri&#8217;s render of the Mammoth Tank. Just now I stumbled upon a Flickr user, Ernesto Carrillo, who has a set of amazing digital renders [...]</description>
		<content:encoded><![CDATA[<p>[...] seems like many were impressed with the Dimitri&#8217;s render of the Mammoth Tank. Just now I stumbled upon a Flickr user, Ernesto Carrillo, who has a set of amazing digital renders [...]</p>
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		<title>By: Patrick</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57642</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 05 Nov 2008 00:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57642</guid>
		<description>If there wasn&#039;t a close-up shot of that, I&#039;d think it was a photo.
This guy has a career in computer drawing ahead of him.</description>
		<content:encoded><![CDATA[<p>If there wasn&#8217;t a close-up shot of that, I&#8217;d think it was a photo.<br />
This guy has a career in computer drawing ahead of him.</p>
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		<title>By: Patrick</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57641</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 05 Nov 2008 00:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57641</guid>
		<description>There is on my computer</description>
		<content:encoded><![CDATA[<p>There is on my computer</p>
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		<title>By: Starwars4J</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57640</link>
		<dc:creator>Starwars4J</dc:creator>
		<pubDate>Tue, 04 Nov 2008 23:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57640</guid>
		<description>^There...isn&#039;t?</description>
		<content:encoded><![CDATA[<p>^There&#8230;isn&#8217;t?</p>
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		<title>By: Patrick</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57639</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 04 Nov 2008 23:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57639</guid>
		<description>Why is there a pink line across the picture?</description>
		<content:encoded><![CDATA[<p>Why is there a pink line across the picture?</p>
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		<title>By: Jedimasterwagner</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57625</link>
		<dc:creator>Jedimasterwagner</dc:creator>
		<pubDate>Tue, 04 Nov 2008 21:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57625</guid>
		<description>i think that &lt;a href=&quot;http://www.flickr.com/photos/carrillo_garza/&quot; rel=&quot;nofollow&quot;&gt;ernesto carrillo&lt;/a&gt;, a renderer I just discovered on flickr, should be added to that list, as well as &lt;a href=&quot;http://www.flickr.com/photos/billthefish/sets/72157605600390309/&quot; rel=&quot;nofollow&quot;&gt;billthefish&lt;/a&gt;.

pe668, here&#039;s the &lt;a href=&quot;http://www.brothers-brick.com/2008/07/22/palm-springs-and-zeros-and-ones/&quot; rel=&quot;nofollow&quot;&gt;link&lt;/a&gt; to the train station that I built, when it was blogged here.  I&#039;m sorta in the same school as gambort when it comes to virtual lego (and not just because somehow he liked one of my renders) in that there&#039;s more to the art than just how realistic it looks.  Take a look at &lt;a href=&quot;http://www.flickr.com/photos/gambort/sets/72157600272754955/&quot; rel=&quot;nofollow&quot;&gt;Tim&#039;s (Gambort&#039;s) flickr&lt;/a&gt; and check out some of his renders.  Some have a bright and smooth look that works great and appeals to the eye, and others have varying effects that add to the presentation.  A wide variety of great renders.  But I&#039;m not sure any are as realistic to fool anyone that they are not real LEGO bricks. And that&#039;s my point, it doesn&#039;t have to be realistic to be great, unless that&#039;s what you&#039;re going for.  

I like to separate it like Ldraw.com does in their &quot;scene of the month&quot; and &quot;model of the month&quot; contests.  MOTM uses a program with preset rendering options to produce a quick, standardized method of comparing models on the same playing field, which places the emphasis more on the building and less on the rendering.  SOTM is a no-rules open contest in which you can add any rendering special effects and any post-processing you want, not because the most realistic render will necessarily win, but because the best scene, meaning how well it pleased the eye in its total presentation, would win.  hope that makes sense.</description>
		<content:encoded><![CDATA[<p>i think that <a href="http://www.flickr.com/photos/carrillo_garza/" rel="nofollow">ernesto carrillo</a>, a renderer I just discovered on flickr, should be added to that list, as well as <a href="http://www.flickr.com/photos/billthefish/sets/72157605600390309/" rel="nofollow">billthefish</a>.</p>
<p>pe668, here&#8217;s the <a href="http://www.brothers-brick.com/2008/07/22/palm-springs-and-zeros-and-ones/" rel="nofollow">link</a> to the train station that I built, when it was blogged here.  I&#8217;m sorta in the same school as gambort when it comes to virtual lego (and not just because somehow he liked one of my renders) in that there&#8217;s more to the art than just how realistic it looks.  Take a look at <a href="http://www.flickr.com/photos/gambort/sets/72157600272754955/" rel="nofollow">Tim&#8217;s (Gambort&#8217;s) flickr</a> and check out some of his renders.  Some have a bright and smooth look that works great and appeals to the eye, and others have varying effects that add to the presentation.  A wide variety of great renders.  But I&#8217;m not sure any are as realistic to fool anyone that they are not real LEGO bricks. And that&#8217;s my point, it doesn&#8217;t have to be realistic to be great, unless that&#8217;s what you&#8217;re going for.  </p>
<p>I like to separate it like Ldraw.com does in their &#8220;scene of the month&#8221; and &#8220;model of the month&#8221; contests.  MOTM uses a program with preset rendering options to produce a quick, standardized method of comparing models on the same playing field, which places the emphasis more on the building and less on the rendering.  SOTM is a no-rules open contest in which you can add any rendering special effects and any post-processing you want, not because the most realistic render will necessarily win, but because the best scene, meaning how well it pleased the eye in its total presentation, would win.  hope that makes sense.</p>
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		<title>By: Bryan</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57612</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 04 Nov 2008 19:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57612</guid>
		<description>No way, that can&#039;t be a digital model!</description>
		<content:encoded><![CDATA[<p>No way, that can&#8217;t be a digital model!</p>
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		<title>By: Rob (Kaiser-Machead)</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57602</link>
		<dc:creator>Rob (Kaiser-Machead)</dc:creator>
		<pubDate>Tue, 04 Nov 2008 18:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57602</guid>
		<description>Amazing stuff. It reminds me a lot of the HK Tank from Terminator. I&#039;d love to build one myself :O</description>
		<content:encoded><![CDATA[<p>Amazing stuff. It reminds me a lot of the HK Tank from Terminator. I&#8217;d love to build one myself :O</p>
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		<title>By: Monkfish44</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57600</link>
		<dc:creator>Monkfish44</dc:creator>
		<pubDate>Tue, 04 Nov 2008 18:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57600</guid>
		<description>You still have to convince me that it isn&#039;t a photo! Hehe.</description>
		<content:encoded><![CDATA[<p>You still have to convince me that it isn&#8217;t a photo! Hehe.</p>
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		<title>By: The_Doughboy</title>
		<link>http://www.brothers-brick.com/2008/11/03/hyperrealism-in-digital-rendering/comment-page-1/#comment-57597</link>
		<dc:creator>The_Doughboy</dc:creator>
		<pubDate>Tue, 04 Nov 2008 18:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=3720#comment-57597</guid>
		<description>pe668: I believe the station being refered to is this: http://www.brothers-brick.com/2008/05/13/all-aboard-the-last-train-outta-grave-stone/</description>
		<content:encoded><![CDATA[<p>pe668: I believe the station being refered to is this: <a href="http://www.brothers-brick.com/2008/05/13/all-aboard-the-last-train-outta-grave-stone/" rel="nofollow">http://www.brothers-brick.com/2008/05/13/all-aboard-the-last-train-outta-grave-stone/</a></p>
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