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	<title>Comments on: Flawed visions in defining LEGO as art [Editorial]</title>
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	<description>"It's just zis blog, you know..."</description>
	<pubDate>Tue, 02 Dec 2008 07:16:05 +0000</pubDate>
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		<title>By: Laura</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46314</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Wed, 13 Aug 2008 12:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46314</guid>
		<description>I'm interested in a prior comment on the definition between an artist and a designer:

"Now, I would never deny that these are not considerations when creating art - after all, the artist cannot violate the laws of physics, and presumably the artist wants to sell his or her work eventually. But these are not the primary concerns of the artist. They are, however, typically the primary concerns of the designer. And this is what distinguishes the artist from the designer, and also shows that the two are (at least in principle) distinct."
i'm not sure if i'm going to word this in any coherent way. Perhaps I do need more elucidation on the arguments behind those elements (or a link to where they are discussed).  


What I'm curious about is whether to be art (painting, sculpture, mosiac, what have you...) something must be, in a practical sense, useless?  
Or said in another way: Useful only in the sense that it, being observed, "makes you think" (for lack of a better expression).
Is this where the difference between what we call design and what we call art lie?  

I'm trying to think of a good example for what I'm trying to explain and think i will fall short of the task.  It would probably be more appropriate to find an example of good historical "art" that is by the above differentiation, design (perhaps an example from architecture?...).  

For example, a MacBook computer, most would say, an example of good design; and that makes sense to me given that it was designed with the intention of being sold.  Surely, though this computer has the necessary criteria listed to be considered art; the crux which separates it from being art is it's intended end use.  This doesn't mean it lacks in form, content, or context, does it?

I keep getting back to the idea of intent, because this seems to me the most muddy part of the water in this whole discussion.  You can never know absolutely the mind of another (at least science hasn't yet been able to document it) and yet for all the talk of form, content, and context, the key assumption is that it all must have been intended by the maker as the PRIMARY concern.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in a prior comment on the definition between an artist and a designer:</p>
<p>&#8220;Now, I would never deny that these are not considerations when creating art - after all, the artist cannot violate the laws of physics, and presumably the artist wants to sell his or her work eventually. But these are not the primary concerns of the artist. They are, however, typically the primary concerns of the designer. And this is what distinguishes the artist from the designer, and also shows that the two are (at least in principle) distinct.&#8221;<br />
i&#8217;m not sure if i&#8217;m going to word this in any coherent way. Perhaps I do need more elucidation on the arguments behind those elements (or a link to where they are discussed).  </p>
<p>What I&#8217;m curious about is whether to be art (painting, sculpture, mosiac, what have you&#8230;) something must be, in a practical sense, useless?<br />
Or said in another way: Useful only in the sense that it, being observed, &#8220;makes you think&#8221; (for lack of a better expression).<br />
Is this where the difference between what we call design and what we call art lie?  </p>
<p>I&#8217;m trying to think of a good example for what I&#8217;m trying to explain and think i will fall short of the task.  It would probably be more appropriate to find an example of good historical &#8220;art&#8221; that is by the above differentiation, design (perhaps an example from architecture?&#8230;).  </p>
<p>For example, a MacBook computer, most would say, an example of good design; and that makes sense to me given that it was designed with the intention of being sold.  Surely, though this computer has the necessary criteria listed to be considered art; the crux which separates it from being art is it&#8217;s intended end use.  This doesn&#8217;t mean it lacks in form, content, or context, does it?</p>
<p>I keep getting back to the idea of intent, because this seems to me the most muddy part of the water in this whole discussion.  You can never know absolutely the mind of another (at least science hasn&#8217;t yet been able to document it) and yet for all the talk of form, content, and context, the key assumption is that it all must have been intended by the maker as the PRIMARY concern.</p>
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		<title>By: Bill Ward</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46235</link>
		<dc:creator>Bill Ward</dc:creator>
		<pubDate>Tue, 12 Aug 2008 19:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46235</guid>
		<description>Let me preface this by saying that I know little about Art.  My main qualification is a few months of junior high school Art class.  I would like to say though that I had a very interesting conversation on this topic with Roy at BF06, and am pleased to see it come up again here.

I think there are a number of different kinds of art that LEGO models might be.  It's not right to say that "all lego is sculpture" of course; there are plenty of easy counterexamples - mosaic being the most obvious one.

Some LEGO creations are sculpture, and therefore art.  I would argue that some of Nathan Sawaya's work falls into this category (he certainly thinks so, I assume, based on his use of brickartist.com for his Web site).

But a lot of LEGO creations are more like models of objects, either real world or imaginary.  I think it's more like the argument about photography as art - since all you're doing is capturing an image of a real object, how can that be art?  Well, the answer for photography is that the artist chooses the composition, to some extent the lighting, whether to use black-and-white or color, choices of lenses and exposures that affect things like depth-of-field and brightness/darkness, how to focus, etc., and by doing so inserts the element of creativity that makes it possible for it to be art.  But are all photographs art?  Probably not.

And so, I would say that LEGO models which represent real-world objects may be art, in that the artist chooses what parts and in what configurations to place those parts to achieve the desired effect.  But they may also be just models.

As for the quantum sculpture thing, I've seen plenty of other examples of quantum sculpture outside of the LEGO world.  People build sculptures out of junk, for example: are car parts necessarily an art medium?  Probably not if they're built into a car, but they certainly are if they're built into a sculpture.  So I would argue that LEGO parts are not inherently an art medium any more than car parts or photography are.  I think it's more that LEGO is one way of implementing art of various other media, such as sculpture, images (mosaics), etc.</description>
		<content:encoded><![CDATA[<p>Let me preface this by saying that I know little about Art.  My main qualification is a few months of junior high school Art class.  I would like to say though that I had a very interesting conversation on this topic with Roy at BF06, and am pleased to see it come up again here.</p>
<p>I think there are a number of different kinds of art that LEGO models might be.  It&#8217;s not right to say that &#8220;all lego is sculpture&#8221; of course; there are plenty of easy counterexamples - mosaic being the most obvious one.</p>
<p>Some LEGO creations are sculpture, and therefore art.  I would argue that some of Nathan Sawaya&#8217;s work falls into this category (he certainly thinks so, I assume, based on his use of brickartist.com for his Web site).</p>
<p>But a lot of LEGO creations are more like models of objects, either real world or imaginary.  I think it&#8217;s more like the argument about photography as art - since all you&#8217;re doing is capturing an image of a real object, how can that be art?  Well, the answer for photography is that the artist chooses the composition, to some extent the lighting, whether to use black-and-white or color, choices of lenses and exposures that affect things like depth-of-field and brightness/darkness, how to focus, etc., and by doing so inserts the element of creativity that makes it possible for it to be art.  But are all photographs art?  Probably not.</p>
<p>And so, I would say that LEGO models which represent real-world objects may be art, in that the artist chooses what parts and in what configurations to place those parts to achieve the desired effect.  But they may also be just models.</p>
<p>As for the quantum sculpture thing, I&#8217;ve seen plenty of other examples of quantum sculpture outside of the LEGO world.  People build sculptures out of junk, for example: are car parts necessarily an art medium?  Probably not if they&#8217;re built into a car, but they certainly are if they&#8217;re built into a sculpture.  So I would argue that LEGO parts are not inherently an art medium any more than car parts or photography are.  I think it&#8217;s more that LEGO is one way of implementing art of various other media, such as sculpture, images (mosaics), etc.</p>
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		<title>By: Rollen (Lich Barrister)</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46196</link>
		<dc:creator>Rollen (Lich Barrister)</dc:creator>
		<pubDate>Tue, 12 Aug 2008 04:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46196</guid>
		<description>@Paul Lee:

But what if they're the focal point of a technic based helmet built along the lines of the mask that Winston has to endure in "1984"?  They don't even have to be flick-fired to freak some builders out; they would simply have to be there...

Other helmets in this series would have a Jack Stone figurine, the old Technic figures, and anything else that would cause the wearer to recant their unorthodoxies...</description>
		<content:encoded><![CDATA[<p>@Paul Lee:</p>
<p>But what if they&#8217;re the focal point of a technic based helmet built along the lines of the mask that Winston has to endure in &#8220;1984&#8243;?  They don&#8217;t even have to be flick-fired to freak some builders out; they would simply have to be there&#8230;</p>
<p>Other helmets in this series would have a Jack Stone figurine, the old Technic figures, and anything else that would cause the wearer to recant their unorthodoxies&#8230;</p>
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		<title>By: Paul Lee</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46168</link>
		<dc:creator>Paul Lee</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46168</guid>
		<description>But we all agree that if if a moc uses Star Wars shooters as shooters, then it isn't art.  Right?</description>
		<content:encoded><![CDATA[<p>But we all agree that if if a moc uses Star Wars shooters as shooters, then it isn&#8217;t art.  Right?</p>
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		<title>By: Laura</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46114</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Mon, 11 Aug 2008 00:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46114</guid>
		<description>Needed to clarify, i realize Surrealism and Renaissance are not mediums, I should have said "chosen limitations of the medium or school".</description>
		<content:encoded><![CDATA[<p>Needed to clarify, i realize Surrealism and Renaissance are not mediums, I should have said &#8220;chosen limitations of the medium or school&#8221;.</p>
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		<title>By: Laura</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-46112</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Mon, 11 Aug 2008 00:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-46112</guid>
		<description>A quick thought.  I would posit that the quantum nature of LEGO as a medium does not justify LEGO art being considered as separate from sculpture (as opposed to a subcategory).  As with LEGO's associations with being a children's toy, the quantum nature is something which could be utilized or subverted with the intention of creating art.  

I would also be interested in what people might have to say about the following:

Art is the overarching concept we are talking about.  It can be defined by the following: form, content, context (and assumed intention of the artist?).  

With that as a starting point I would say that everything that is considered art falls into one of two categories: 2-dimensional and 3-dimensional.  ***

Are there additional criteria for deciding what is "good" and "bad" (or successful and unsuccessful if you prefer) within these categories?  I don't think so.  

Going further you can have possibly infinite subcategories (aside: Roy, did I just step in a minefield mentioning the word infinite in your presence? ha) and with each subcategory (Renaissance, Surrealist, Painting, Pottery, LEGO, origami, painted eggs, etc, etc.) it would be necessary to consider how the artist made choices within the chosen limitations of the medium.   

While it is useful to compare art within a specific subcategory for is effectiveness (or lack thereof) eventually it must be judged within the greater context of Art.  (Ergo, classifying LEGO as separate from sculpture is only useful for making the successful/unsuccessful conversation easier by limiting the pool from which to judge.)

Can something be successful art in the larger context (Art with a capital A) and unsuccessful art in it's subcategory?  Or vice versa?  
I would venture to guess the answer is that it must have the same artistic merit in both if you consider that successful and unsuccessful are "real properties that hold of particular objects".  Which, probably unsurprisingly, I do consider to be the case.  (The only exception I can see is, like this situation with LEGO, where there isn't a great historical context, one can say that something is successful as LEGO art and not as Art, only insofar as it hasn't yet been done better....)

***now, having just reread what i've written it has occurred to me that i haven't taken 4d work into account, which would encompass things like the difficult to define "performance art" (or any 3d object moving through time).  Which makes me wonder what category film would fall under....  So my above thought is imperfect, but i'm going to leave it like it is for the moment because i need to get to sleep and I'm sure you'll get what i'm arguing here anyway.... 

(.... "a quick thought", my @ss.....  didn't realize this was all going to come out of me....  this is such a great discussion!)</description>
		<content:encoded><![CDATA[<p>A quick thought.  I would posit that the quantum nature of LEGO as a medium does not justify LEGO art being considered as separate from sculpture (as opposed to a subcategory).  As with LEGO&#8217;s associations with being a children&#8217;s toy, the quantum nature is something which could be utilized or subverted with the intention of creating art.  </p>
<p>I would also be interested in what people might have to say about the following:</p>
<p>Art is the overarching concept we are talking about.  It can be defined by the following: form, content, context (and assumed intention of the artist?).  </p>
<p>With that as a starting point I would say that everything that is considered art falls into one of two categories: 2-dimensional and 3-dimensional.  ***</p>
<p>Are there additional criteria for deciding what is &#8220;good&#8221; and &#8220;bad&#8221; (or successful and unsuccessful if you prefer) within these categories?  I don&#8217;t think so.  </p>
<p>Going further you can have possibly infinite subcategories (aside: Roy, did I just step in a minefield mentioning the word infinite in your presence? ha) and with each subcategory (Renaissance, Surrealist, Painting, Pottery, LEGO, origami, painted eggs, etc, etc.) it would be necessary to consider how the artist made choices within the chosen limitations of the medium.   </p>
<p>While it is useful to compare art within a specific subcategory for is effectiveness (or lack thereof) eventually it must be judged within the greater context of Art.  (Ergo, classifying LEGO as separate from sculpture is only useful for making the successful/unsuccessful conversation easier by limiting the pool from which to judge.)</p>
<p>Can something be successful art in the larger context (Art with a capital A) and unsuccessful art in it&#8217;s subcategory?  Or vice versa?<br />
I would venture to guess the answer is that it must have the same artistic merit in both if you consider that successful and unsuccessful are &#8220;real properties that hold of particular objects&#8221;.  Which, probably unsurprisingly, I do consider to be the case.  (The only exception I can see is, like this situation with LEGO, where there isn&#8217;t a great historical context, one can say that something is successful as LEGO art and not as Art, only insofar as it hasn&#8217;t yet been done better&#8230;.)</p>
<p>***now, having just reread what i&#8217;ve written it has occurred to me that i haven&#8217;t taken 4d work into account, which would encompass things like the difficult to define &#8220;performance art&#8221; (or any 3d object moving through time).  Which makes me wonder what category film would fall under&#8230;.  So my above thought is imperfect, but i&#8217;m going to leave it like it is for the moment because i need to get to sleep and I&#8217;m sure you&#8217;ll get what i&#8217;m arguing here anyway&#8230;. </p>
<p>(&#8230;. &#8220;a quick thought&#8221;, my @ss&#8230;..  didn&#8217;t realize this was all going to come out of me&#8230;.  this is such a great discussion!)</p>
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		<title>By: Imhotepidus</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-45965</link>
		<dc:creator>Imhotepidus</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-45965</guid>
		<description>Paul Lee:

You wrote:

"I hope you don’t feel assailed or overly defensive because this."

Quite the contrary - I am immensely pleased that my little editorial has gotten this much attention.

Additionally, I am fully aware that many of the views I have expressed (in both the editorial and the follow-up) are rather controversial (it was, of course, intended this way!). And, as Tim, among others, have made abundantly clear, even with all of the essay-length follow-up comments that I have made, I have certainly not fully and adequately defended all of the claims I have made. But that's okay, I expected that.

The point of this (in my opinion) was not to prove I am right (although, as you will notice, I am nevertheless trying as hard as I can to argue for my views). The point is to get people thinking about the issues, even if they don't agree with me. And that has certainly been accomplished!

As a final note: I am leaving for a conference in Austria tomorrow, and I don't know if I will have regular, or even any, internet access for the next week. So I am likely to disappear for a while (I may try to post again this evening - we will see.) Please, please continue the discussion without me!

Roy</description>
		<content:encoded><![CDATA[<p>Paul Lee:</p>
<p>You wrote:</p>
<p>&#8220;I hope you don’t feel assailed or overly defensive because this.&#8221;</p>
<p>Quite the contrary - I am immensely pleased that my little editorial has gotten this much attention.</p>
<p>Additionally, I am fully aware that many of the views I have expressed (in both the editorial and the follow-up) are rather controversial (it was, of course, intended this way!). And, as Tim, among others, have made abundantly clear, even with all of the essay-length follow-up comments that I have made, I have certainly not fully and adequately defended all of the claims I have made. But that&#8217;s okay, I expected that.</p>
<p>The point of this (in my opinion) was not to prove I am right (although, as you will notice, I am nevertheless trying as hard as I can to argue for my views). The point is to get people thinking about the issues, even if they don&#8217;t agree with me. And that has certainly been accomplished!</p>
<p>As a final note: I am leaving for a conference in Austria tomorrow, and I don&#8217;t know if I will have regular, or even any, internet access for the next week. So I am likely to disappear for a while (I may try to post again this evening - we will see.) Please, please continue the discussion without me!</p>
<p>Roy</p>
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		<title>By: Imhotepidus</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-45964</link>
		<dc:creator>Imhotepidus</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-45964</guid>
		<description>Chris,

Actually, I really don't think that the technique I use in class is a case of 'fear tactics' (mainly because I am enough of a laid-back teacher that I don't think anyone in the class believes for a moment that I am actually going to fail them, including the student in question. It is always clear that the point is being made for the sake of discussion). And as for the relevant notion of fairness being relative to expectations within the university, and not some absolute notion - this is one of the first things that I bring up in the discussion: of course I would get into trouble if I failed people merely on whim. But, and here's the real point: even if the University decided to give professors complete freedom regarding how they graded, and students and faculty knew this, so that there was no institutional notion of 'fairness' in play here, most people's intuition would be that I would still be doing something wrong by grading them in such an arbitrary manner.

At any rate, this is a bit off-topic, and was only meant for a comparison.

Roy</description>
		<content:encoded><![CDATA[<p>Chris,</p>
<p>Actually, I really don&#8217;t think that the technique I use in class is a case of &#8216;fear tactics&#8217; (mainly because I am enough of a laid-back teacher that I don&#8217;t think anyone in the class believes for a moment that I am actually going to fail them, including the student in question. It is always clear that the point is being made for the sake of discussion). And as for the relevant notion of fairness being relative to expectations within the university, and not some absolute notion - this is one of the first things that I bring up in the discussion: of course I would get into trouble if I failed people merely on whim. But, and here&#8217;s the real point: even if the University decided to give professors complete freedom regarding how they graded, and students and faculty knew this, so that there was no institutional notion of &#8216;fairness&#8217; in play here, most people&#8217;s intuition would be that I would still be doing something wrong by grading them in such an arbitrary manner.</p>
<p>At any rate, this is a bit off-topic, and was only meant for a comparison.</p>
<p>Roy</p>
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		<title>By: Chris Edwards</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-45952</link>
		<dc:creator>Chris Edwards</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-45952</guid>
		<description>Roy-
I'm going to go slightly off-topic for a bit, but I will return to the topic at the end.  I want to reply to a few things you said, and I will also apologize in advance for being blunt...

You said:
"Well, I would like to suggest that the terms “good” and “bad” are not merely human constructs, but are real properties that hold of particular objects (i.e. artworks) and particular actions. The idea that they are not is merely feel-good relativism gone to extremes. (There is a difference between saying that everyone has a right to their opinion (at least, in cases where the answer is unclear, and the options are reasonable) and saying that everyone is right (which is just incoherent, in most cases)."

I think the idea that good and bad are _not_ human constructs is merely feel-good spiritualism gone to extremes.  In taking relativism to extremes myself, I would never claim that "everyone is right," because I agree that that is incoherent.  Instead, I would claim that "no one is right" (we just approximate the ideal).

As for proving your point to your students with the grade book, it seems to me that you are using fear tactics to get them to give up the argument, instead of having a real discussion.  I don't see their complaints of unfairness as attempts at absolute moral categorization.  It's all contained within the artificial human constructs of "higher education" and economics, in which you and they make certain mutually-beneficial agreements.  They pay to be taught and to be judged fairly, and you get paid to teach and to judge fairly.  They know that they have recourse if you do judge them unfairly: they can complain to the administration, and you can be punished for it.  They don't want to go to all that trouble, so they just give in.  Even if it did go that far (and if you weren't just squiggling in the margin), the argument would never reach the plane of abosolute right-and-wrong, because you would likely submit to the construct of fairness in order to keep your job.

Anyway, back to the regular discussion:
I really like most of what you've said about Lego as art and about art in general.  You've articulated things beautifully that I've thought about but have never been able to put into words.  The only part I have a problem with is the assertion that pilosophical questions (especially the question "what is art?") are completely analogous to scientific questions, with facts that are out there waiting to be discovered.  I think they are fairly analogous, but in a different way...

You said:
"Ah, the very fine distinction between science and philosophy. I suspect that this difference of opinion between us stems from your being a scientist - thus, your quite reasonable (from a scientific standpoint) attitude of “our current theory is empirically adequate, it explains all the data, why go looking for another theory?”, and my (typical philosophical) rejoinder “because there is an objective reality out there waiting to be discovered, and even if empirically adequate, our current theory might be mis-describing it!”""

I think the best response in both fields is:
"Our current theory is empirically adequate and therefore useful, but we can never reach perfection.  What we can do is continually refine and improve our theory to be ever more useful."

-Chris</description>
		<content:encoded><![CDATA[<p>Roy-<br />
I&#8217;m going to go slightly off-topic for a bit, but I will return to the topic at the end.  I want to reply to a few things you said, and I will also apologize in advance for being blunt&#8230;</p>
<p>You said:<br />
&#8220;Well, I would like to suggest that the terms “good” and “bad” are not merely human constructs, but are real properties that hold of particular objects (i.e. artworks) and particular actions. The idea that they are not is merely feel-good relativism gone to extremes. (There is a difference between saying that everyone has a right to their opinion (at least, in cases where the answer is unclear, and the options are reasonable) and saying that everyone is right (which is just incoherent, in most cases).&#8221;</p>
<p>I think the idea that good and bad are _not_ human constructs is merely feel-good spiritualism gone to extremes.  In taking relativism to extremes myself, I would never claim that &#8220;everyone is right,&#8221; because I agree that that is incoherent.  Instead, I would claim that &#8220;no one is right&#8221; (we just approximate the ideal).</p>
<p>As for proving your point to your students with the grade book, it seems to me that you are using fear tactics to get them to give up the argument, instead of having a real discussion.  I don&#8217;t see their complaints of unfairness as attempts at absolute moral categorization.  It&#8217;s all contained within the artificial human constructs of &#8220;higher education&#8221; and economics, in which you and they make certain mutually-beneficial agreements.  They pay to be taught and to be judged fairly, and you get paid to teach and to judge fairly.  They know that they have recourse if you do judge them unfairly: they can complain to the administration, and you can be punished for it.  They don&#8217;t want to go to all that trouble, so they just give in.  Even if it did go that far (and if you weren&#8217;t just squiggling in the margin), the argument would never reach the plane of abosolute right-and-wrong, because you would likely submit to the construct of fairness in order to keep your job.</p>
<p>Anyway, back to the regular discussion:<br />
I really like most of what you&#8217;ve said about Lego as art and about art in general.  You&#8217;ve articulated things beautifully that I&#8217;ve thought about but have never been able to put into words.  The only part I have a problem with is the assertion that pilosophical questions (especially the question &#8220;what is art?&#8221;) are completely analogous to scientific questions, with facts that are out there waiting to be discovered.  I think they are fairly analogous, but in a different way&#8230;</p>
<p>You said:<br />
&#8220;Ah, the very fine distinction between science and philosophy. I suspect that this difference of opinion between us stems from your being a scientist - thus, your quite reasonable (from a scientific standpoint) attitude of “our current theory is empirically adequate, it explains all the data, why go looking for another theory?”, and my (typical philosophical) rejoinder “because there is an objective reality out there waiting to be discovered, and even if empirically adequate, our current theory might be mis-describing it!”&#8221;"</p>
<p>I think the best response in both fields is:<br />
&#8220;Our current theory is empirically adequate and therefore useful, but we can never reach perfection.  What we can do is continually refine and improve our theory to be ever more useful.&#8221;</p>
<p>-Chris</p>
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		<title>By: Rollen (Lich Barrister)</title>
		<link>http://www.brothers-brick.com/2008/08/06/flawed-visions-in-defining-lego-as-art-editorial/#comment-45939</link>
		<dc:creator>Rollen (Lich Barrister)</dc:creator>
		<pubDate>Fri, 08 Aug 2008 17:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2674#comment-45939</guid>
		<description>A short question that may condense a thread that's been running through this: if a MOC includes (a) minifig(s), can it be art?

I realize that this question has an immediate problem - namely, does the minifig have to be used for its inherent "minifigness" or can it merely be another part? - but it brings in questions about the nature of Lego's sets, the place of System and genre, and other things that may or may not be here.  The example of Libera's concentration camp piece (in the art sense, not the block sense), in a way, indicates that the presence of minifigs does not preclude artistic merit - or does it?</description>
		<content:encoded><![CDATA[<p>A short question that may condense a thread that&#8217;s been running through this: if a MOC includes (a) minifig(s), can it be art?</p>
<p>I realize that this question has an immediate problem - namely, does the minifig have to be used for its inherent &#8220;minifigness&#8221; or can it merely be another part? - but it brings in questions about the nature of Lego&#8217;s sets, the place of System and genre, and other things that may or may not be here.  The example of Libera&#8217;s concentration camp piece (in the art sense, not the block sense), in a way, indicates that the presence of minifigs does not preclude artistic merit - or does it?</p>
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