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	<title>Comments on: Lego is communication: Presentation</title>
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	<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/</link>
	<description>Blogging the Brick.  It's what we do.</description>
	<pubDate>Sat, 10 Jan 2009 04:24:44 +0000</pubDate>
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		<title>By: Lego is communication &#124; The Brothers Brick &#124; LEGO Blog</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39852</link>
		<dc:creator>Lego is communication &#124; The Brothers Brick &#124; LEGO Blog</dc:creator>
		<pubDate>Mon, 02 Jun 2008 20:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39852</guid>
		<description>[...] the audience 3. Tools: Design &#38; build, with case study #1 3b. Case study #2 3c. Case study #3 4. Tools: Presentation 5. Other 6. Summing up     Bohman posted this entry on Sunday, May 4th, 2008 at 6:12 am. Posted in [...]</description>
		<content:encoded><![CDATA[<p>[...] the audience 3. Tools: Design &amp; build, with case study #1 3b. Case study #2 3c. Case study #3 4. Tools: Presentation 5. Other 6. Summing up     Bohman posted this entry on Sunday, May 4th, 2008 at 6:12 am. Posted in [...]</p>
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		<title>By: DARKspawn</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39550</link>
		<dc:creator>DARKspawn</dc:creator>
		<pubDate>Tue, 27 May 2008 22:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39550</guid>
		<description>"Ordinary?" ...  "Ordinary!"  Why I oughta... =P</description>
		<content:encoded><![CDATA[<p>&#8220;Ordinary?&#8221; &#8230;  &#8220;Ordinary!&#8221;  Why I oughta&#8230; =P</p>
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		<title>By: Kevoh</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39515</link>
		<dc:creator>Kevoh</dc:creator>
		<pubDate>Tue, 27 May 2008 13:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39515</guid>
		<description>I'll echo Bruce, presentation isn't just something that comes after the design, it can also be part of the design.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll echo Bruce, presentation isn&#8217;t just something that comes after the design, it can also be part of the design.</p>
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		<title>By: Bruce n h</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39513</link>
		<dc:creator>Bruce n h</dc:creator>
		<pubDate>Tue, 27 May 2008 12:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39513</guid>
		<description>Hey,

I've got a &lt;a href="http://www.classic-castle.com/forum/viewtopic.php?t=5741" rel="nofollow"&gt;post on CC&lt;/a&gt; that looks at how presentation can help or hurt a MOC.  Another thought is that the mode of presentation can affect how you build.  If you are building only for the camera, as in illustrating a story, you may make something that only looks good from one angle.  If you're going to display it publicly, you want people to be able to walk around all sides.  Building interiors might be completely superfluous in a train layout where viewers are going to stand behind a rope and look but not touch, but if a model is for playing, you'll want it to open up somehow so you can access the inside, add furniture, etc.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I&#8217;ve got a <a href="http://www.classic-castle.com/forum/viewtopic.php?t=5741" rel="nofollow">post on CC</a> that looks at how presentation can help or hurt a MOC.  Another thought is that the mode of presentation can affect how you build.  If you are building only for the camera, as in illustrating a story, you may make something that only looks good from one angle.  If you&#8217;re going to display it publicly, you want people to be able to walk around all sides.  Building interiors might be completely superfluous in a train layout where viewers are going to stand behind a rope and look but not touch, but if a model is for playing, you&#8217;ll want it to open up somehow so you can access the inside, add furniture, etc.</p>
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		<title>By: Littlebrick</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39512</link>
		<dc:creator>Littlebrick</dc:creator>
		<pubDate>Tue, 27 May 2008 11:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39512</guid>
		<description>"Your pictures would be taken with a cellphone or a webcam, have a lot of clutter in the background, be poorly lit and out of focus."

Not necessarily. Most brickfilms are made with webcams, and they are not out of focus and poorly lit. The good ones, anyway. I use a Logitech Quickcam Pro 4000, and I'm only upgrading to the 9000 for the sake of more pixels, and the remote-focus feature. The 9000 also sounds like a good webcam, and from what I've seen, it is.

With a webcam, you might have to work a little longer on the lighting, but it's possible. So I guess if you didn't have a digital camera lying around, certain webcams could be good substitutes.</description>
		<content:encoded><![CDATA[<p>&#8220;Your pictures would be taken with a cellphone or a webcam, have a lot of clutter in the background, be poorly lit and out of focus.&#8221;</p>
<p>Not necessarily. Most brickfilms are made with webcams, and they are not out of focus and poorly lit. The good ones, anyway. I use a Logitech Quickcam Pro 4000, and I&#8217;m only upgrading to the 9000 for the sake of more pixels, and the remote-focus feature. The 9000 also sounds like a good webcam, and from what I&#8217;ve seen, it is.</p>
<p>With a webcam, you might have to work a little longer on the lighting, but it&#8217;s possible. So I guess if you didn&#8217;t have a digital camera lying around, certain webcams could be good substitutes.</p>
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		<title>By: Bohman</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39507</link>
		<dc:creator>Bohman</dc:creator>
		<pubDate>Tue, 27 May 2008 11:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39507</guid>
		<description>Lukas: Yup, schematics would definitely go under the enhance-category for most groups. Thanks for reminding me about those.

Nannan: That's an interesting paradox I hadn't really considered, but it's true. I suppose it's all a matter of making people aware. If you make the thought process available to many people, then the awareness of it will spread consciously or subconciously. (&lt;i&gt;"Why should I present it like that?"&lt;/i&gt; &lt;i&gt;"Well, I read it somewhere, but it's better now, right?"&lt;/i&gt;) Plus, if it's available, people have somewhere to point those asking questions instead of having to explain over... and over... and over... again.

I considered making a note on using completely white backgrounds, as I think they're something of a special case. Sometimes they're in the enhance-category - like when you show your artwork. Sometimes they're actually in the neutral category, like when you show a spaceship. 

Compare your pictures of &lt;a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=315803" rel="nofollow"&gt;Contortion&lt;/a&gt; to your pictures of &lt;a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=271287" rel="nofollow"&gt;Guilty Light&lt;/a&gt;: the white background is enhancing your model on the first. Creating something surreal usually means letting the audience fill in the gaps themselves, and as such a white non-descript background is perfect.

A spaceship is placed in a context that is generally homogenic for most audiences, which enables you to push your message further without losing your viewers. You do so yourself with the photoshop-job on &lt;a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2676007" rel="nofollow"&gt;one of the pictures&lt;/a&gt;. That picture enhances the feeling of a spaceship you're trying to convey, while the white background on the rest of the pictures merely lets us look at the model as easy as possible.</description>
		<content:encoded><![CDATA[<p>Lukas: Yup, schematics would definitely go under the enhance-category for most groups. Thanks for reminding me about those.</p>
<p>Nannan: That&#8217;s an interesting paradox I hadn&#8217;t really considered, but it&#8217;s true. I suppose it&#8217;s all a matter of making people aware. If you make the thought process available to many people, then the awareness of it will spread consciously or subconciously. (<i>&#8220;Why should I present it like that?&#8221;</i> <i>&#8220;Well, I read it somewhere, but it&#8217;s better now, right?&#8221;</i>) Plus, if it&#8217;s available, people have somewhere to point those asking questions instead of having to explain over&#8230; and over&#8230; and over&#8230; again.</p>
<p>I considered making a note on using completely white backgrounds, as I think they&#8217;re something of a special case. Sometimes they&#8217;re in the enhance-category - like when you show your artwork. Sometimes they&#8217;re actually in the neutral category, like when you show a spaceship. </p>
<p>Compare your pictures of <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=315803" rel="nofollow">Contortion</a> to your pictures of <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?f=271287" rel="nofollow">Guilty Light</a>: the white background is enhancing your model on the first. Creating something surreal usually means letting the audience fill in the gaps themselves, and as such a white non-descript background is perfect.</p>
<p>A spaceship is placed in a context that is generally homogenic for most audiences, which enables you to push your message further without losing your viewers. You do so yourself with the photoshop-job on <a href="http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2676007" rel="nofollow">one of the pictures</a>. That picture enhances the feeling of a spaceship you&#8217;re trying to convey, while the white background on the rest of the pictures merely lets us look at the model as easy as possible.</p>
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		<title>By: Yasim</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39489</link>
		<dc:creator>Yasim</dc:creator>
		<pubDate>Tue, 27 May 2008 02:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39489</guid>
		<description>Hi, We as LEGO subdistributor in Medan, Indonesia is doing a charity event calls "LEGO Milipede - Charity Fund Raiser"

We are collecting fund for YAYASAN ABDI KASIH (YADIKA), a non-profit organization that is running a school and shelter for mentally challenged children suffering from autism and down-syndrome.

We are hoping that you can give a link to our side at legomilipede.blogspot.com and help spread the news.

Any donations is appreciated. Update on event and amount of donation collected will be posted daily once the event started.

Activities on event will be posted daily.

Thank you for your assistance</description>
		<content:encoded><![CDATA[<p>Hi, We as LEGO subdistributor in Medan, Indonesia is doing a charity event calls &#8220;LEGO Milipede - Charity Fund Raiser&#8221;</p>
<p>We are collecting fund for YAYASAN ABDI KASIH (YADIKA), a non-profit organization that is running a school and shelter for mentally challenged children suffering from autism and down-syndrome.</p>
<p>We are hoping that you can give a link to our side at legomilipede.blogspot.com and help spread the news.</p>
<p>Any donations is appreciated. Update on event and amount of donation collected will be posted daily once the event started.</p>
<p>Activities on event will be posted daily.</p>
<p>Thank you for your assistance</p>
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		<title>By: Nannan</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39486</link>
		<dc:creator>Nannan</dc:creator>
		<pubDate>Tue, 27 May 2008 01:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39486</guid>
		<description>I live by the rule that presentation is half the success of the MOC. A professional looking photograph can make a crappy MOC appear as if done by expert hands, while below neutral to poor photography on a great MOC won't even draw peoples' attention. I have come to the conclusion throughout the years that white background photos are the most attractive ones, having been drawn in awe to those photos by others before I learned the technique myself.

The paradox I see with this articles is that many people who read it may already do better presentation, and people who don't read it can be those like the builder of the poorly presented creation that you showed. In short, not everyone's a reader, they just keep what they're doing while being oblivious to the resources and advices that are around. But this is may be natural for beginning builders.</description>
		<content:encoded><![CDATA[<p>I live by the rule that presentation is half the success of the MOC. A professional looking photograph can make a crappy MOC appear as if done by expert hands, while below neutral to poor photography on a great MOC won&#8217;t even draw peoples&#8217; attention. I have come to the conclusion throughout the years that white background photos are the most attractive ones, having been drawn in awe to those photos by others before I learned the technique myself.</p>
<p>The paradox I see with this articles is that many people who read it may already do better presentation, and people who don&#8217;t read it can be those like the builder of the poorly presented creation that you showed. In short, not everyone&#8217;s a reader, they just keep what they&#8217;re doing while being oblivious to the resources and advices that are around. But this is may be natural for beginning builders.</p>
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		<title>By: David</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39466</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 26 May 2008 22:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39466</guid>
		<description>Apocalypsis: A Journey Inward reminds me of Star Trek 2 the Wrath of...

KKKHHHHHHHAAAAAAAAAAAAANNNNNNNNNNNNNNNNNN!


That's a good thing.  :)</description>
		<content:encoded><![CDATA[<p>Apocalypsis: A Journey Inward reminds me of Star Trek 2 the Wrath of&#8230;</p>
<p>KKKHHHHHHHAAAAAAAAAAAAANNNNNNNNNNNNNNNNNN!</p>
<p>That&#8217;s a good thing.  <img src='http://www.brothers-brick.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Lukas</title>
		<link>http://www.brothers-brick.com/2008/05/26/lego-is-communication-presentation/#comment-39463</link>
		<dc:creator>Lukas</dc:creator>
		<pubDate>Mon, 26 May 2008 20:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2320#comment-39463</guid>
		<description>You said nothing of schematics that so many people love! It gives visual interest that reflects the model, and, while not distracting from the model, gives some information about it's 'backstory.'</description>
		<content:encoded><![CDATA[<p>You said nothing of schematics that so many people love! It gives visual interest that reflects the model, and, while not distracting from the model, gives some information about it&#8217;s &#8216;backstory.&#8217;</p>
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