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	<title>Comments on: Lego is communication: context</title>
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	<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/</link>
	<description>"It's just zis blog, you know..."</description>
	<pubDate>Tue, 02 Dec 2008 18:05:46 +0000</pubDate>
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		<title>By: Lego is communication: summing up &#124; The Brothers Brick &#124; LEGO Blog</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-40248</link>
		<dc:creator>Lego is communication: summing up &#124; The Brothers Brick &#124; LEGO Blog</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-40248</guid>
		<description>[...] a way that enhances or dehances the models&#8217; effect. Deathdog exemplifies this brilliantly in a comment on post #1. His creation was bashed at Classic-Castle. To Deathdog, the people there misinterpreted his model [...]</description>
		<content:encoded><![CDATA[<p>[...] a way that enhances or dehances the models&#8217; effect. Deathdog exemplifies this brilliantly in a comment on post #1. His creation was bashed at Classic-Castle. To Deathdog, the people there misinterpreted his model [...]</p>
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		<title>By: Deathdog</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-39289</link>
		<dc:creator>Deathdog</dc:creator>
		<pubDate>Sat, 24 May 2008 00:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-39289</guid>
		<description>Agreed, everything communicates. I put out some pics of a castle-ish battle scene (my first) I initially called "The last stand of the Home Guard" and was ripped because I "mixed factions and had a pirate" in it. That got under my skin, because as the creator I had a certain vision in mind that had nothing to do with the sometimes rigid views of castlers. Mind you, I'm a noob and have little to no skill with LEGO at this point, but I'm having fun. As a brickfilmer, and perhaps a modeler, I'm learning, but I can hold my own with the written word when needed. Everything, even poor vignettes and brickfilms, communicates -- not everyone gets the message (sometimes).</description>
		<content:encoded><![CDATA[<p>Agreed, everything communicates. I put out some pics of a castle-ish battle scene (my first) I initially called &#8220;The last stand of the Home Guard&#8221; and was ripped because I &#8220;mixed factions and had a pirate&#8221; in it. That got under my skin, because as the creator I had a certain vision in mind that had nothing to do with the sometimes rigid views of castlers. Mind you, I&#8217;m a noob and have little to no skill with LEGO at this point, but I&#8217;m having fun. As a brickfilmer, and perhaps a modeler, I&#8217;m learning, but I can hold my own with the written word when needed. Everything, even poor vignettes and brickfilms, communicates &#8212; not everyone gets the message (sometimes).</p>
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		<title>By: LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Case study #2: does techniques always come last?</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-39123</link>
		<dc:creator>LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Case study #2: does techniques always come last?</dc:creator>
		<pubDate>Wed, 21 May 2008 20:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-39123</guid>
		<description>[...] techniques do comes first. But that doesn&#8217;t mean you can&#8217;t go back and think about context later to make sure your techniques fit your goal. If there&#8217;s something wrong - adjust one [...]</description>
		<content:encoded><![CDATA[<p>[...] techniques do comes first. But that doesn&#8217;t mean you can&#8217;t go back and think about context later to make sure your techniques fit your goal. If there&#8217;s something wrong - adjust one [...]</p>
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		<title>By: LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Lego is communication: design and build</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-39017</link>
		<dc:creator>LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Lego is communication: design and build</dc:creator>
		<pubDate>Mon, 19 May 2008 20:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-39017</guid>
		<description>[...] as a message, not just as a pretty sculpture. I&#8217;d recommend reading the introduction and the first two parts before diving into this one. It&#8217;s kind of important. An apology to all of you who [...]</description>
		<content:encoded><![CDATA[<p>[...] as a message, not just as a pretty sculpture. I&#8217;d recommend reading the introduction and the first two parts before diving into this one. It&#8217;s kind of important. An apology to all of you who [...]</p>
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		<title>By: LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Lego is communication: think about your audience</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-37836</link>
		<dc:creator>LEGO Blog: The Brothers Brick &#187; Blog Archive &#187; Lego is communication: think about your audience</dc:creator>
		<pubDate>Mon, 12 May 2008 19:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-37836</guid>
		<description>[...] models as messages, not just pretty sculptures. I&#8217;d recommend reading the introduction and the first part before diving into this one. It&#8217;s worth [...]</description>
		<content:encoded><![CDATA[<p>[...] models as messages, not just pretty sculptures. I&#8217;d recommend reading the introduction and the first part before diving into this one. It&#8217;s worth [...]</p>
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		<title>By: Bohman</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-37297</link>
		<dc:creator>Bohman</dc:creator>
		<pubDate>Sat, 10 May 2008 12:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-37297</guid>
		<description>Dr. X: It's probably good that it's weird. That might mean you haven't thought of these things before, and thus, learn something new :)

Brent: That's a great example. &lt;a href="http://www.brickfrenzy.com/" rel="nofollow"&gt;Adrian "brickfrenzy" Drake&lt;/a&gt; did the same when he tried to build steampunk and got a lot of comments that said essentially said "NOT STEAMPUNK!!1". That's why he labeled &lt;a href="http://www.brickfrenzy.com/?m=Dewey" rel="nofollow"&gt;the Thomas E. Dewey&lt;/a&gt; Victorian punk or somesuch.

Memory: As Josh said, a zombie-busting tank is indeed a message. You're trying to convey the idea and feeling of a "tank", and it could be greatly beneficial to think through what you need to include in the MOC to make it feel like a tank and not something else.</description>
		<content:encoded><![CDATA[<p>Dr. X: It&#8217;s probably good that it&#8217;s weird. That might mean you haven&#8217;t thought of these things before, and thus, learn something new <img src='http://www.brothers-brick.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Brent: That&#8217;s a great example. <a href="http://www.brickfrenzy.com/" rel="nofollow">Adrian &#8220;brickfrenzy&#8221; Drake</a> did the same when he tried to build steampunk and got a lot of comments that said essentially said &#8220;NOT STEAMPUNK!!1&#8243;. That&#8217;s why he labeled <a href="http://www.brickfrenzy.com/?m=Dewey" rel="nofollow">the Thomas E. Dewey</a> Victorian punk or somesuch.</p>
<p>Memory: As Josh said, a zombie-busting tank is indeed a message. You&#8217;re trying to convey the idea and feeling of a &#8220;tank&#8221;, and it could be greatly beneficial to think through what you need to include in the MOC to make it feel like a tank and not something else.</p>
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		<title>By: Josh</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-36641</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 07 May 2008 19:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-36641</guid>
		<description>Memory - yes, a zombie-busting tank is a message.  Anything you build is a message, as it is meant to convey something to the people who view it.</description>
		<content:encoded><![CDATA[<p>Memory - yes, a zombie-busting tank is a message.  Anything you build is a message, as it is meant to convey something to the people who view it.</p>
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		<title>By: Memory</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-36612</link>
		<dc:creator>Memory</dc:creator>
		<pubDate>Wed, 07 May 2008 16:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-36612</guid>
		<description>Why are you referring to LEGO models as messages? Am I being too literal, or is a zombie-busting tank a message? In any case, thanks for the post. I experienced a similar situation whne I pulished my gunship, which was no larger than a minivan. ;)</description>
		<content:encoded><![CDATA[<p>Why are you referring to LEGO models as messages? Am I being too literal, or is a zombie-busting tank a message? In any case, thanks for the post. I experienced a similar situation whne I pulished my gunship, which was no larger than a minivan. <img src='http://www.brothers-brick.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>By: Curtis</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-36150</link>
		<dc:creator>Curtis</dc:creator>
		<pubDate>Mon, 05 May 2008 20:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-36150</guid>
		<description>I like it alot. I'd like to see more of this. It's insightful, I will think harder the next time I'm labeling a moc.</description>
		<content:encoded><![CDATA[<p>I like it alot. I&#8217;d like to see more of this. It&#8217;s insightful, I will think harder the next time I&#8217;m labeling a moc.</p>
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		<title>By: thwaak</title>
		<link>http://www.brothers-brick.com/2008/05/05/lego-is-communication-context/#comment-36149</link>
		<dc:creator>thwaak</dc:creator>
		<pubDate>Mon, 05 May 2008 20:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.brothers-brick.com/?p=2186#comment-36149</guid>
		<description>I'm in total agreement with you, Linus, especially about labels.  I made a conscious choice to stop using the term SteamPunk or even my own invented sub-theme, MagicPunk, precisely because it communicated something to the audience - a preconceived set of ideas that told them what to expect. If those ready-formed ideas were at odds with my actual MOC, it caused a clash with the viewer: A disconnect. I invented terms to represent what I build that is more personal to me and my MOCs, and when I communicate those terms to others, I think the bond is strong between the MOC and those who know what I mean by the term.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in total agreement with you, Linus, especially about labels.  I made a conscious choice to stop using the term SteamPunk or even my own invented sub-theme, MagicPunk, precisely because it communicated something to the audience - a preconceived set of ideas that told them what to expect. If those ready-formed ideas were at odds with my actual MOC, it caused a clash with the viewer: A disconnect. I invented terms to represent what I build that is more personal to me and my MOCs, and when I communicate those terms to others, I think the bond is strong between the MOC and those who know what I mean by the term.</p>
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